Character Races
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Playable Sentient Character Races
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Accessories | Becoming Real (i.e. becoming a
Living Construct)
A Construct always has a variant of the Complete Regeneration innate power. A Construct needs neither to eat nor sleep, and can move at maximum speed indefinitely without fatigue. A Construct can speak, but it sounds monotonous when first activated; it's speech patterns gradually become more natural as it gains life experience.
The Player and Game Master would need to reach an agreement on the capabilities of the proposed Construct character. Power balance is critical. For example, a bulky, heavily armored Battle Construct would likely have a slow movement speed and may find other limitations such as the inability to cross rickety wooden bridges. On the other hand, a fixer-bot might have a high movement speed and be capable of very delicate procedures (such as repairing a watch or diffusing a bomb) but would likely be fragile and suffer from poor armor class.
Dwarves are short and stocky lot. They are built much heavier than humans, and also much shorter. In many ways, Dwarves are as dense as Changelings are light. The average height for a Dwarf is about 4'3". A Dwarf body is strangely disproportional; they tend to have hands, feet, and a head that seems a too large in comparison with the rest of the body.
In the tradition of Tolkien, Elves are very tall and handsome creatures, standing, on average, 6'4". They tend to have brown or auburn hair and eyes of green or hazel. They have slimmer build than their human counterparts, and their ears fluted as opposed to rounded, like in humans.
Fey Subtypes by Color
The only major race on Gaianar that is alien to Gaianar, the Fey were once energy creatures that lived in a dimension far different than that of the Gai system. But it was during the period that Scaxathrom ruled Gaianar that his summoner-priests learned to tap into other worlds and bring forth creatures to do their Master's bidding. Mostly, the Scaxathrom Priests raised demons in the form of elementals, spiritual spies, and dark warriors. But occasionally the blasphemous clerics would tap into the realm that was the home of the Fey.
We all know what Humans are like. They are the most diverse in appearance with respect to height, width, skin color, and bulk. A player can choose to play a human from a wide variety of Human archetype. Pale, sallow, brown, and black subtypes exist in various places on Gaianar. In the Known World, humans generally fall into one of the four following archetypes; based on which continent they were born on.South Point: A person of South Point descent tends to be very tall and wiry. They have skin that ranges from the color of milk chocolate to the color of India ink. They have eyes either brown, dark hazel, or honey-amber. A Male, on average, stands around six feet tall. Females can exceed the height of a man and also tend to be more muscular. Many South Point societies are matriarchal. South Point descendants generally display a delicate beauty because of their tallness and slight build. This feature gives them a +1 to Comeliness when rolling attributes.
West Point: Natives to West Point are somewhat shorter than their South Point cousins. Humans from this area stand about 6'3" on average and have red, auburn, or brown hair. Their skin tends to freckle a lot in summer. While thicker in build than their Southern cousins, they still appear willowy at first glance. They usually have green or sea blue eyes.
East Point: People from this continent are the smallest of all humans. Standing only about 5'3" on average, these people are sallow in skin tone and have almond shaped eyes. Many Eastern descendants have brown or hazel eye color, but dark black and pale green are anomalies that occasionally surface. The Humans from this area are medium in build and give a very sturdy first impression.
Game Mechanics Summary: Base Movement of 12//, Base AC of 9, can be of any alignment or class. Gain an experience bonus.
Sentient Freewilled Undead
This optional character race can only be played with the Game Master’s permission. The Player and Game Master must work together in order to develop a playable Undead character. Some considerations that need to be worked out are: Is the character a “clean” Undead such as an animate skeleton, or is the character something foul like a zombie? Alternately, the character could be a “preserved” Undead like a mummy. It is also worth noting that sentient, free-willed Undead have full civil rights thanks to the Undead Truce. That does not, however, mean they are made to feel welcome. Quite the contrary, sentient Undead are almost always met with fear and suspicion. Trust amongst members of the local community has to be developed over time (if it can at all).
Werite Abilities & Modifiers |
Wereite Subtypes
In the dim past, certain factions of Humanity set out to improve the lives of people using DNA from creatures common to the world of Gaianar. Their reasoning was simple: by taking certain key aspects from the animal kingdom and carefully melding them into the Human genome, the result would be a stronger and healthier person who could thus live a better and longer life. Alignment Restrictions:
Were-creatures cannot be of Structured alignment, for that is simply not in their nature. Because most animals are of "Animal", "Unaligned", or Neutral" alignments, the hybrid being is usually Benevolent, Chaotic, Apathetic, or Malevolent. Occasionally, a Werite may also be either Heroic or Satanic. Because they cannot be Structured, certain character classes (most notably Gunslinger and Paladin) are forbidden.
Things to Remember
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