Automaton

(Encounter Level: 4 - 6)

Monster Type

Undead

Strength

4d6

Hitpoints

5d10 (average: 28)

Intelligence

1d4

Alignment

None

Wisdom

1d4

Attacks

1/1

Faith

2d4

Parries

0/1

Dexterity

2d4

BatCh

16

Constitution

4d6

Base AC

5

Charisma

1

Movement (Run)

12//

Comeliness

3d4

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

1//

Detect Motion Vectors

 -

Spirit Points

2d4 + 5 (average: 10)

Number per encounter

1 to 5

Empathic Rating

10%

Frequency

Common

Empathic Resistance

0%

Size Class

5

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

14

Save vs. Magical Weapon

14

Save vs. Spiritual Power

14

Save vs. Area Effect

14

Save vs. Sleep/Charm

Na

 

Attacks/Defenses: Equipped with old and often rusted weapons that they may have wielded in life. May also punch for 1d6 points of damage.

Resistances: Radiation: 50% (not fully Undead, so not immune to Radiation)

Description: Automatons are the sad results of the Scaxathrom priests’ attempts to produce their own robot-like servants. These poor souls had all of their memory and personality erased so that they would better “serve the greater good” as machines in the Scaxathrom’s version of a utopian society. Automatons are not truly evil: they are merely obedient slaves of their current master, but since nearly all of them serve evil beings, it is common to encounter them as guards and warriors in the dark places of the world.

Automatons appear mostly as they did in life, but they are now very haggard and worn, and their glazed eyes show the emptiness of their existence. Empathically aware beings that encounter them detect a strong sense of hopelessness and despair.