Automaton
(Encounter Level: 4
- 6)
|
Monster Type |
Undead |
Strength |
4d6 |
|
Hitpoints |
5d10 (average: 28) |
Intelligence |
1d4 |
|
Alignment |
None |
Wisdom |
1d4 |
|
Attacks |
1/1 |
Faith |
2d4 |
|
Parries |
0/1 |
Dexterity |
2d4 |
|
BatCh |
16 |
Constitution |
4d6 |
|
Base AC |
5 |
Charisma |
1 |
|
Movement (Run) |
12// |
Comeliness |
3d4 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
- |
|
Movement (Burrow) |
1// |
Detect Motion Vectors |
- |
|
Spirit Points |
2d4 + 5 (average: 10) |
Number per encounter |
1 to 5 |
|
Empathic Rating |
10% |
Frequency |
Common |
|
Empathic Resistance |
0% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
14 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
Na |
Attacks/Defenses:
Equipped with old and often rusted weapons that they may have wielded in life.
May also punch for 1d6 points of damage.
Resistances:
Radiation: 50% (not fully Undead, so not immune to Radiation)
Description:
Automatons are the sad results of the Scaxathrom priests’ attempts to produce
their own robot-like servants. These poor souls had all of their memory and
personality erased so that they would better “serve the greater good” as
machines in the Scaxathrom’s version of a utopian society. Automatons are not
truly evil: they are merely obedient slaves of their current master, but since
nearly all of them serve evil beings, it is common to encounter them as guards
and warriors in the dark places of the world.