Bat
(Vampire)
(Encounter Level: 1
- 3)
|
Monster Type |
Animal |
Strength |
1d4 |
|
Hitpoints |
2d4 (average: 7) |
Intelligence |
1d2 |
|
Alignment |
Malevolent |
Wisdom |
1 |
|
Attacks |
1/1 |
Faith |
1d4 |
|
Parries |
1/1 |
Dexterity |
2d6 |
|
BatCh |
18 |
Constitution |
2d4 |
|
Base AC |
5 |
Charisma |
1 |
|
Movement (Run) |
- |
Comeliness |
2 |
|
Movement (Fly) |
15// (Class C) |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
0 / 10// |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
10 // |
|
Spirit Points |
1d4 (average: 3) |
Number per encounter |
3 to 6 |
|
Empathic Rating |
0 |
Frequency |
Common |
|
Empathic Resistance |
0 |
Size Class |
2 |
Base Saving Throws |
|
Save vs. Poison |
16 |
|
Save vs. Death Magic |
16 |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
18 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
18 |
Attacks/Defenses:
Bite: 1d2 points of damage
Ability Drain: When making an attack, the victim must make a Save vs. System Shock or lose 1 point of Endurance. Vampire Bats that have successfully stolen 4d4 points of Endurance break off the attack and retreat once their feeding is complete.
Echolocation:
Blinding effects are useless against Bats so long as they can use their
echolocation ability.
Description: Unlike normal Bats, Vampire Bats have a taste for both cruelty and blood. While they will generally prey upon insects like most Bats, Vampire Bats will attack warm-blooded creatures in swarms, seeking to drink their blood. These creatures nest in caves and abandoned buildings, and often in large numbers. Vampires use these Bats as animal companions and can even turn into them.