Bear(Encounter Level: 4
- 6)
|
Monster Type |
Animal |
Strength |
4d6 |
|
Hit points |
6d10 (average: 33) |
Intelligence |
2d6 |
|
Alignment |
Animal |
Wisdom |
3d4 |
|
Attacks |
3/2 |
Faith |
2d6 |
|
Parries |
1/1 |
Dexterity |
3d4 |
|
BAtCh |
16 |
Constitution |
4d6 |
|
Base AC |
5 |
Charisma |
1d6 |
|
Movement (Run) |
12// |
Comeliness |
2d6 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
3// |
Lowlight/Infravision |
15// / 0 |
|
Movement (Burrow) |
1// |
Detect Motion Vectors |
- |
|
Spirit Points |
2d6 + 4 (average: 11) |
Number per encounter |
1 or 2 |
|
Empathic Rating |
15% |
Frequency |
Common |
|
Empathic Resistance |
15% |
Size Class |
6 |
Base Saving Throws |
Save vs. Poison |
14 |
|
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defences:
Claw: 1d6 / Claw: 1d6 / Bite: 1d8
Grappling Attack: A Bear can grab hold of an opponent and crush the life out of him. The victim of this attack takes 2d6 points of damage per round.
Climb: A Bear
can climb large trees at about ½ the speed of a human.
Description:
Bears are large and powerful omnivores that dwell in the wild regions of the
world. They will eat almost anything they can catch, though most prefer live
game. While these big, shaggy creatures can be terrifying opponents and will
defend their young to the death, they also make equally powerful animal
companions if one is bold enough to befriend a Bear
The information listed above can apply to: Black Bears, Brown Bears (Grizzlies), and Polar Bears. Note that Polar Bears and Black Bears are more aggressive and Polar Bears are almost strictly carnivores.