(Encounter Level: 4
- 6)
|
Monster Type |
Undead (NPC, Free-willed) |
Strength |
3d6 |
|
Hitpoints |
6d6 (average: 21) |
Intelligence |
3d6 |
|
Alignment |
Any Evil |
Wisdom |
2d6 |
|
Attacks |
1/1 |
Faith |
3d6 |
|
Parries |
0/1 |
Dexterity |
3d6 |
|
BatCh |
18 |
Constitution |
3d6 |
|
Base AC |
7 |
Charisma |
2d6 |
|
Movement (Run) |
10// |
Comeliness |
1d6 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
- |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
3d6 + 5d4 (average: 23) |
Number per encounter |
1 to 4 |
|
Empathic Rating |
10% |
Frequency |
Common |
|
Empathic Resistance |
10% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
14 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
2 |
Attacks/Defenses:
Punch: 1d4 / Punch: 1d4. Bone Bagpipers are considered to function as Level 5
Wishsingers. Assume that they know 4 Level 1 songs, 3 Level 2 songs, and 1 Level
3 song. Some of the more powerful and sentient ones can continue to gain Class
Levels as a Wishsinger.
Resistances:
Cold: 25% and saves at +2 vs. sound-based attacks
Description:
Bone Bagpipers are the ghastly results of fallen Wishsingers who choose a dark
path in life. It is also rather common for powerful and evil Priests to create
such creatures to defend their domains or lead their Undead armies. As such,
Bone Bagpipers are more intelligent than most Undead and are equipped with
rather dangerous magical potential.