Bone Bagpiper

(Encounter Level: 4 - 6)

Monster Type

Undead (NPC, Free-willed)

Strength

3d6

Hitpoints

6d6 (average: 21)

Intelligence

3d6

Alignment

Any Evil

Wisdom

2d6

Attacks

1/1

Faith

3d6

Parries

0/1

Dexterity

3d6

BatCh

18

Constitution

3d6

Base AC

7

Charisma

2d6

Movement (Run)

10//

Comeliness

1d6

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

3d6 + 5d4 (average: 23)

Number per encounter

1 to 4

Empathic Rating

10%

Frequency

Common

Empathic Resistance

10%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

14

Save vs. Magical Weapon

14

Save vs. Spiritual Power

14

Save vs. Area Effect

14

Save vs. Sleep/Charm

2

 Attacks/Defenses: Punch: 1d4 / Punch: 1d4. Bone Bagpipers are considered to function as Level 5 Wishsingers. Assume that they know 4 Level 1 songs, 3 Level 2 songs, and 1 Level 3 song. Some of the more powerful and sentient ones can continue to gain Class Levels as a Wishsinger.

Resistances: Cold: 25% and saves at +2 vs. sound-based attacks

Description: Bone Bagpipers are the ghastly results of fallen Wishsingers who choose a dark path in life. It is also rather common for powerful and evil Priests to create such creatures to defend their domains or lead their Undead armies. As such, Bone Bagpipers are more intelligent than most Undead and are equipped with rather dangerous magical potential.

Bone Bagpipers appear as skeletal Undead, clad in tattered kilts and rotting garb. They usually have a sinister and ornate bagpipe with them - this haunting and mournful instrument is the perfect choice for an Undead Wishsinger. More crafty Priests may arm their Bagpipers with a different instrument to confuse their enemies. An emerald fire radiates from the eyes of Bone Bagpipers, further adding to their eerie appearance.