Bone Mech

(Encounter Level: 4 - 6)  

Monster Type

Undead

Strength

4d6

Hitpoints

6d8 (average: 27)

Intelligence

1d6

Alignment

Despotic

Wisdom

2d6

Attacks

3/2

Faith

1d4

Parries

1/1

Dexterity

2d6

BatCh

15

Constitution

3d6

Base AC

3

Charisma

1

Movement (Run)

14//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

5//

Lowlight/Infravision

0 / 10//

Movement (Burrow)

2//

Detect Motion Vectors

10//

Spirit Points

1d4 + 4 (average: 7)

Number per encounter

1 to 4

Empathic Rating

0%

Frequency

Common

Empathic Resistance

0%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

14

Save vs. Magical Weapon

14

Save vs. Spiritual Power

14

Save vs. Area Effect

14

Save vs. Sleep/Charm

Na

 Attacks/Defenses: Punch: 1d6 / Punch: 1d6. Will also be equipped with any two of the following weapons: Flamethrower: 3d4 damage in a 20 foot range, Needlegun: 2d4 damage, standard gun range, or an Ice Touch, 3d6 damage, melee range.

Resistances: Because of their partial machine nature, they are turned as if 4 Hitdice higher and are 50% resistant to Holy Water.

Description: Bone Mechs are a ghastly mix of man and machine and a disturbing reminder of the dangers of combining magic, evil religious beliefs, and military hardware. These creatures are the result of Dark Priests who wanted loyal, durable, and easy to maintain Undead warriors. These beings were to usher in a new era of peace across Gaianar. That idea failed, of course, and instead created a series of dangerous weapons that only made war even more likely since no “real people” would supposedly be harmed in battle. Though the project was eventually ended to cost overrun, many poor souls were made into Bone Mechs, and many dark Priests and scientists still create these beings when they get the chance. Many of these Undead warriors still wander the lands, either following their old orders or obeying new masters.