(Encounter Level: 7
- 9)
|
Monster Type |
Mutant |
Strength |
5d6 |
|
Hitpoints |
9d10 (average: 50) |
Intelligence |
1d6 |
|
Alignment |
Satanic |
Wisdom |
2d6 |
|
Attacks |
3/2 |
Faith |
1d6 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
11 |
Constitution |
4d6 |
|
Base AC |
5 |
Charisma |
1 |
|
Movement (Run) |
24// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
|
|
Movement (Swim) |
5// |
Lowlight/Infravision |
10// / 0 |
|
Movement (Burrow) |
5// |
Detect Motion Vectors |
- |
|
Spirit Points |
1d6 + 8 (average: 12) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
20% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
12 |
|
Save vs. Death Magic |
12 |
Save vs. System Shock |
10 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
14 |
|
Save vs. Area Effect |
10 |
Save
vs. Sleep/Charm |
14 |
Attacks/Defenses:
Bite: 1d8 + 3 / Claw: 1d10 + 3 / Claw 1d10 + 3. All natural weapons are
considered magical.
Regeneration: 1 hitpoint per round, Cold and Electricity deal normal damage.
Immunities:
Radiation - Claw Rats actually recover hitpoints if damage is dealt to them by a
radiation effect, such as Nuclear Stream.
Description: These horrid, twisted things were once rats, but they are now giant mutants the size of a mule. They each have: about 8 eyes, 6 twisted limbs, a warped and deformed body, and claws that have the ability to cut through metal and stone like butter. Claw Rats have thick black fur and their many beady eyes reflect their insanity. These creatures knew what they once were and seek to return to a life that is not one of constant pain and horror. But in their madness, they will slay anyone who gets in their way.