Claw Rats

(Encounter Level: 7 - 9)

Monster Type

Mutant

Strength

5d6

Hitpoints

9d10 (average: 50)

Intelligence

1d6

Alignment

Satanic

Wisdom

2d6

Attacks

3/2

Faith

1d6

Parries

1/1

Dexterity

3d6

BatCh

11

Constitution

4d6

Base AC

5

Charisma

1

Movement (Run)

24//

Comeliness

1

Movement (Fly)

-

Sense Presence

 

Movement (Swim)

5//

Lowlight/Infravision

10// / 0

Movement (Burrow)

5//

Detect Motion Vectors

 -

Spirit Points

1d6 + 8 (average: 12)

Number per encounter

1 to 3

Empathic Rating

0%

Frequency

Uncommon

Empathic Resistance

20%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

12

Save vs. Death Magic

12

Save vs. System Shock

10

Save vs. Magical Weapon

12

Save vs. Spiritual Power

14

Save vs. Area Effect

10

Save vs. Sleep/Charm

14

Attacks/Defenses: Bite: 1d8 + 3 / Claw: 1d10 + 3 / Claw 1d10 + 3. All natural weapons are considered magical.

Regeneration: 1 hitpoint per round, Cold and Electricity deal normal damage.

Immunities: Radiation - Claw Rats actually recover hitpoints if damage is dealt to them by a radiation effect, such as Nuclear Stream.

Description: These horrid, twisted things were once rats, but they are now giant mutants the size of a mule. They each have: about 8 eyes, 6 twisted limbs, a warped and deformed body, and claws that have the ability to cut through metal and stone like butter. Claw Rats have thick black fur and their many beady eyes reflect their insanity. These creatures knew what they once were and seek to return to a life that is not one of constant pain and horror. But in their madness, they will slay anyone who gets in their way.