Crocodile
(Encounter Level: 4
- 6)
|
Monster Type |
Animal (Aquatic) |
Strength |
4d6 |
|
Hitpoints |
6d10 (average: 33) |
Intelligence |
1d4 |
|
Alignment |
Animal or Satanic |
Wisdom |
1d4 |
|
Attacks |
3/2 |
Faith |
1d4 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
15 |
Constitution |
4d6 |
|
Base AC |
5 |
Charisma |
1d4 |
|
Movement (Run) |
12// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
4// |
Lowlight/Infravision |
0 / 15// |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
1d4 + 4 (average: 7) |
Number per encounter |
1 or 2 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
0% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
14 |
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defenses:
Bite: 1d12.
Grappling Attack: The Crocodile can grab hold of a victim with its teeth and ripe them apart. Victims of this attack take 3d6 damage per round.
Initiative bonus: +4 for the first attack if the creature was preparing an ambush.
Concealment Bonus:
Before attacking, Perception Checks to find Crocodiles are made with a -4
penalty if the creature is preparing an ambush and there is suitable cover for
it nearby.
Description: The attributes shown above apply to both large Crocodiles and Alligators, though Crocodiles generally grown larger and are more aggressive. Both creatures are ancient amphibious reptiles that have perfected the art of stealth hunting. They lie in wait for their prey and then strike quickly to catch or maim it. Then, they will attempt to drown their victim while ripping it apart with their teeth. Crocodiles, much like large Snakes, see humans as a potential food source once they grow large enough to tackle them. Note that these creatures are much faster on their feet than one might expect, though they usually do not chase down their prey.