Crocodile

(Encounter Level: 4 - 6)  

Monster Type

Animal (Aquatic)

Strength

4d6

Hitpoints

6d10 (average: 33)

Intelligence

1d4

Alignment

Animal or Satanic

Wisdom

1d4

Attacks

3/2

Faith

1d4

Parries

1/1

Dexterity

3d6

BatCh

15

Constitution

4d6

Base AC

5

Charisma

1d4

Movement (Run)

12//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

4//

Lowlight/Infravision

0 / 15//

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

1d4 + 4 (average: 7)

Number per encounter

1 or 2

Empathic Rating

0%

Frequency

Common

Empathic Resistance

0%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

14

Save vs. Death Magic

14

Save vs. System Shock

12

Save vs. Magical Weapon

14

Save vs. Spiritual Power

16

Save vs. Area Effect

12

Save vs. Sleep/Charm

16

Attacks/Defenses: Bite: 1d12.

Grappling Attack: The Crocodile can grab hold of a victim with its teeth and ripe them apart. Victims of this attack take 3d6 damage per round.

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Crocodiles are made with a -4 penalty if the creature is preparing an ambush and there is suitable cover for it nearby.

Description: The attributes shown above apply to both large Crocodiles and Alligators, though Crocodiles generally grown larger and are more aggressive. Both creatures are ancient amphibious reptiles that have perfected the art of stealth hunting. They lie in wait for their prey and then strike quickly to catch or maim it. Then, they will attempt to drown their victim while ripping it apart with their teeth. Crocodiles, much like large Snakes, see humans as a potential food source once they grow large enough to tackle them. Note that these creatures are much faster on their feet than one might expect, though they usually do not chase down their prey.