(Encounter Level: 7
- 9)
|
Monster Type |
Undead (Free-willed) |
Strength |
3d6 |
|
Hitpoints |
9d8 (average: 41) |
Intelligence |
2d6 |
|
Alignment |
Satanic |
Wisdom |
3d6 |
|
Attacks |
2/1 |
Faith |
2d6 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
13 |
Constitution |
3d6 |
|
Base AC |
5 |
Charisma |
1 |
|
Movement (Run) |
30// |
Comeliness |
1 |
|
Movement (Fly) |
25// (Class B) |
Sense Presence |
12// |
|
Movement (Swim) |
4// |
Lowlight/Infravision |
0 // 15// |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
2d6 + 8 (average: 15) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
10% |
Frequency |
Uncommon |
|
Empathic Resistance |
35% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
12 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
2 |
Attacks/Defenses:
Kick: 1d12 / Bite: 1d6 + 1. Can also use Death Trample as an attack. This attack
consists of running down an opponent and deals 2d6 points of damage + 1d6 points
of Death Magic damage. If Death Magic damage is successfully dealt, the Dark
Steed regenerates that many hitpoints.
Immunities: Cold, Mundane weapons
Frightful Presence: 1
Weaknesses: Silver weapons and Holy Water deal double damage.
Energy Ghost: As
the Innate Power, Intensity: 3, once per day.
Description: These foul, flying horses serve as steeds for Dark Riders and other evil beings of great importance. Lesser creature of evil intent who attempt to find a Dark Steed to claim as their own often end up dead beneath its feet. Dark Steeds appear as gaunt, almost skeletal horses with charcoal coloured skin. Runes of power - the spells that may have animated the beast - are scribed in its bones and hide, inked with human blood. Many of the horses wear the metal barding that is in keeping with its master’s armour.