Dark Steed

(Encounter Level: 7 - 9) 

Monster Type

Undead (Free-willed)

Strength

3d6

Hitpoints

9d8 (average: 41)

Intelligence

2d6

Alignment

Satanic

Wisdom

3d6

Attacks

2/1

Faith

2d6

Parries

1/1

Dexterity

3d6

BatCh

13

Constitution

3d6

Base AC

5

Charisma

1

Movement (Run)

30//

Comeliness

1

Movement (Fly)

25// (Class B)

Sense Presence

12//

Movement (Swim)

4//

Lowlight/Infravision

0 // 15//

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

2d6 + 8 (average: 15)

Number per encounter

1 to 3

Empathic Rating

10%

Frequency

Uncommon

Empathic Resistance

35%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

12

Save vs. Magical Weapon

12

Save vs. Spiritual Power

12

Save vs. Area Effect

12

Save vs. Sleep/Charm

2

 Attacks/Defenses: Kick: 1d12 / Bite: 1d6 + 1. Can also use Death Trample as an attack. This attack consists of running down an opponent and deals 2d6 points of damage + 1d6 points of Death Magic damage. If Death Magic damage is successfully dealt, the Dark Steed regenerates that many hitpoints.

Immunities: Cold, Mundane weapons

Frightful Presence: 1

Weaknesses: Silver weapons and Holy Water deal double damage.

Energy Ghost: As the Innate Power, Intensity: 3, once per day.

Description: These foul, flying horses serve as steeds for Dark Riders and other evil beings of great importance. Lesser creature of evil intent who attempt to find a Dark Steed to claim as their own often end up dead beneath its feet. Dark Steeds appear as gaunt, almost skeletal horses with charcoal coloured skin. Runes of power - the spells that may have animated the beast - are scribed in its bones and hide, inked with human blood. Many of the horses wear the metal barding that is in keeping with its master’s armour.