Desert Crawlers (Formerly: Desert Mouths)

(Encounter Level: 4 - 6)

Monster Type

Animal

Strength

3d6

Hitpoints

6d6 (average: 21)

Intelligence

1d2

Alignment

Animal

Wisdom

1

Attacks

1/1

Faith

1

Parries

3/2

Dexterity

3d6

BatCh

15

Constitution

3d6

Base AC

6

Charisma

1

Movement (Run)

5//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

4//

Detect Motion Vectors

9//

Spirit Points

4

Number per encounter

1 to 3

Empathic Rating

0%

Frequency

Common

Empathic Resistance

0%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

14

Save vs. Death Magic

14

Save vs. System Shock

12

Save vs. Magical Weapon

14

Save vs. Spiritual Power

16

Save vs. Area Effect

12

Save vs. Sleep/Charm

16

Attacks/Defenses: Claw: 1d8 / Claw: 1d8

Grappling Attack: If successful, the victim is pulled towards the Desert Crawler’s beak-like mouth and begins taking 1d6 points of damage each round as the beast tries to devour him.

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Desert Crawlers are made with a -4 penalty if the creature is preparing an ambush.

Resistances: Fire = 25%

Description: Desert Crawlers are very large, sand-coloured lobster-like creatures with a collection of grappling tendrils around their mouth. Like normal lobsters, they have long eyestalks (5-feet in length) and their tendrils can be retracted if needed. They hunt by lying in ambush, partially buried in sand dunes, while waiting to catch whatever walks by. They will generally ignore large prey, like humans, but hunger will drive them to attack anything that looks like a meal. For the most part, Desert Crawlers live in deserts and dry coastal regions.