(Encounter Level: 4
- 6)
|
Monster Type |
Animal |
Strength |
3d6 |
|
Hitpoints |
6d6 (average: 21) |
Intelligence |
1d2 |
|
Alignment |
Animal |
Wisdom |
1 |
|
Attacks |
1/1 |
Faith |
1 |
|
Parries |
3/2 |
Dexterity |
3d6 |
|
BatCh |
15 |
Constitution |
3d6 |
|
Base AC |
6 |
Charisma |
1 |
|
Movement (Run) |
5// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
- |
|
Movement (Burrow) |
4// |
Detect Motion Vectors |
9// |
|
Spirit Points |
4 |
Number per encounter |
1 to 3 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
0% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
14 |
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defenses:
Claw: 1d8 / Claw: 1d8
Grappling Attack: If successful, the victim is pulled towards the Desert Crawler’s beak-like mouth and begins taking 1d6 points of damage each round as the beast tries to devour him.
Initiative bonus: +4 for the first attack if the creature was preparing an ambush.
Concealment Bonus: Before attacking, Perception Checks to find Desert Crawlers are made with a -4 penalty if the creature is preparing an ambush.
Resistances:
Fire = 25%
Description: Desert Crawlers are very large, sand-coloured lobster-like creatures with a collection of grappling tendrils around their mouth. Like normal lobsters, they have long eyestalks (5-feet in length) and their tendrils can be retracted if needed. They hunt by lying in ambush, partially buried in sand dunes, while waiting to catch whatever walks by. They will generally ignore large prey, like humans, but hunger will drive them to attack anything that looks like a meal. For the most part, Desert Crawlers live in deserts and dry coastal regions.