Eyewings

(Encounter Level: 4 - 6)  

Monster Type

Mutant

Strength

2d6

Hitpoints

4d8 (average: 18)

Intelligence

2d6

Alignment

Satanic

Wisdom

2d6

Attacks

1/1

Faith

2d6

Parries

1/1

Dexterity

3d6

BatCh

17

Constitution

2d6

Base AC

5

Charisma

1

Movement (Run)

1//

Comeliness

1

Movement (Fly)

15// (Class C)

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

15// / 0

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

2d6 + 5 (average: 12)

Number per encounter

1 to 4

Empathic Rating

0%

Frequency

Uncommon

Empathic Resistance

0%

Size Class

3

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

14

Save vs. System Shock

14

Save vs. Magical Weapon

12

Save vs. Spiritual Power

16

Save vs. Area Effect

12

Save vs. Sleep/Charm

16

Attacks/Defenses: Bite: 1d6 and injects Poison of Intensity: 3 - Victim still gets a Save vs. Poison, but at -2.

Poison Tears: Can spray a Line of acid from its tearduct up to 20-feet away. Treat this as a ranged attack that inflicts Intensity: 2 poisoning.

Immunities: Poison

Description: Eyewings are ghastly creatures that obviously have no place in nature. They appear as large black bats with a 6 to 8 foot wingspan, and one large eye dominates the creature’s insane expression. The eye glows a baleful green at night and can shoot poison from its tear ducts. These creatures are believed to feed only upon blood and moonlight, but need little of either to continue to function. They are usually found in the service of evil Priests and Necromancers who use them as spies against their foes. There are, however, Eyewings that are in the service of demons and other creatures from Below, and none can say how many of these creatures serve such terrible masters. Hence, they are all best avoided or destroyed as quickly as possible.