(Encounter Level: 4
- 6)
|
Monster Type |
Mutant |
Strength |
2d6 |
|
Hitpoints |
4d8 (average: 18) |
Intelligence |
2d6 |
|
Alignment |
Satanic |
Wisdom |
2d6 |
|
Attacks |
1/1 |
Faith |
2d6 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
17 |
Constitution |
2d6 |
|
Base AC |
5 |
Charisma |
1 |
|
Movement (Run) |
1// |
Comeliness |
1 |
|
Movement (Fly) |
15// (Class C) |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
15// / 0 |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
2d6 + 5 (average: 12) |
Number per encounter |
1 to 4 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
0% |
Size Class |
3 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defenses:
Bite: 1d6 and injects Poison of Intensity: 3 - Victim still gets a Save vs.
Poison, but at -2.
Poison Tears: Can spray a Line of acid from its tearduct up to 20-feet away. Treat this as a ranged attack that inflicts Intensity: 2 poisoning.
Immunities:
Poison
Description:
Eyewings are ghastly creatures that obviously have no place in nature. They
appear as large black bats with a 6 to 8 foot wingspan, and one large eye
dominates the creature’s insane expression. The eye glows a baleful green at
night and can shoot poison from its tear ducts. These creatures are believed to
feed only upon blood and moonlight, but need little of either to continue to
function. They are usually found in the service of evil Priests and Necromancers
who use them as spies against their foes. There are, however, Eyewings that are
in the service of demons and other creatures from Below, and none can say how
many of these creatures serve such terrible masters. Hence, they are all best
avoided or destroyed as quickly as possible.