(Encounter Level: 1
- 3)
|
Monster Type |
Animal (Aquatic) |
Strength |
2d6 |
|
Hitpoints |
3d6 (average: 11) |
Intelligence |
1 |
|
Alignment |
Animal |
Wisdom |
1 |
|
Attacks |
1/1 |
Faith |
1 |
|
Parries |
1/1 |
Dexterity |
2d4 |
|
BatCh |
18 |
Constitution |
2d6 |
|
Base AC |
7 |
Charisma |
1 |
|
Movement (Run) |
4// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
9// |
Lowlight/Infravision |
3// / 0 |
|
Movement (Burrow) |
3// |
Detect Motion Vectors |
- |
|
Spirit Points |
1 |
Number per encounter |
1 to 4 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
0% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
16 |
|
Save vs. Death Magic |
16 |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
18 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
18 |
Attacks/Defenses:
Claw: 1d4 +1 / Claw: 1d4 + 1.
Resistances:
Cold = 50%
Description:
Giant Blue Crabs live in coastal waters and saltwater inlets and are mostly
scavengers, though it is not unheard of for a particularly hungry Crab to attack
a traveler in its territory. These blue-shelled crabs have a claw-to-claw span
of 7 to 8 feet at maturity. Young Giant Blue Crabs are prized as delicacies in
some areas of the world, though it is very risky to try and collect them since
doing so may draw the attention of a full-size Giant Blue Crab.
Note that Giant Green Crabs and Giant Sand Crabs also exist in some coastal and marshy areas - their stats are the same, but their shells are better coloured to match the environment.