(Encounter Level: 4
- 6)
|
Monster Type |
Mutant |
Strength |
3d6 |
|
Hitpoints |
6d10 (average: 33) |
Intelligence |
2d6 |
|
Alignment |
Malevolent |
Wisdom |
2d6 |
|
Attacks |
7/1 (attacks once per head) |
Faith |
2d4 |
|
Parries |
7/1 (parries once per head) |
Dexterity |
3d6 |
|
BatCh |
14 |
Constitution |
3d6 |
|
Base AC |
5 |
Charisma |
2d4 |
|
Movement (Run) |
18// |
Comeliness |
1 |
|
Movement (Fly) |
0 |
Sense Presence |
- |
|
Movement (Swim) |
5// |
Lowlight/Infravision |
12// / 0 |
|
Movement (Burrow) |
0 |
Detect Motion Vectors |
- |
|
Spirit Points |
2d4 + 6 (average: 11) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
0% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
14 |
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defenses:
Bite: 1d4. It can attack once with each head per round, and each attack may be
against a separate target if desired. On a critical success, the defender’s
weapon is knocked out of his or her hand unless a successful Strength Check is
made.
Pounce: 2d4 damage per round.
Keen Scent: Can
smell and identify prey up to a half-mile distance and has the Tracking Ability
(like the Ranger) at 60% when hunting prey.
Description: Hydra Wolves are ghastly monstrosities that were once normal wolves. Now, they appear as huge, wolf-like beasts with seven heads atop snaking necks. Their eyes glow red and their fur is jet black. These beasts usually hunt alone or in very small groups, devouring the helpless and the lost in the darkness of the night. They are also very cruel creatures, for they enjoy torturing foes to death by nibbling away at them, piece by piece, if there is no reason to hurry their meal.