Hydra Wolf

(Encounter Level: 4 - 6)  

Monster Type

Mutant

Strength

3d6

Hitpoints

6d10 (average: 33)

Intelligence

2d6

Alignment

Malevolent

Wisdom

2d6

Attacks

7/1 (attacks once per head)

Faith

2d4

Parries

7/1 (parries once per head)

Dexterity

3d6

BatCh

14

Constitution

3d6

Base AC

5

Charisma

2d4

Movement (Run)

18//

Comeliness

1

Movement (Fly)

0

Sense Presence

 -

Movement (Swim)

5//

Lowlight/Infravision

12// / 0

Movement (Burrow)

0

Detect Motion Vectors

 -

Spirit Points

2d4 + 6 (average: 11)

Number per encounter

1 to 3

Empathic Rating

0%

Frequency

Uncommon

Empathic Resistance

0%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

14

Save vs. Death Magic

14

Save vs. System Shock

12

Save vs. Magical Weapon

14

Save vs. Spiritual Power

16

Save vs. Area Effect

12

Save vs. Sleep/Charm

16

Attacks/Defenses: Bite: 1d4. It can attack once with each head per round, and each attack may be against a separate target if desired. On a critical success, the defender’s weapon is knocked out of his or her hand unless a successful Strength Check is made.

Pounce: 2d4 damage per round.

Keen Scent: Can smell and identify prey up to a half-mile distance and has the Tracking Ability (like the Ranger) at 60% when hunting prey. 

Description: Hydra Wolves are ghastly monstrosities that were once normal wolves. Now, they appear as huge, wolf-like beasts with seven heads atop snaking necks. Their eyes glow red and their fur is jet black. These beasts usually hunt alone or in very small groups, devouring the helpless and the lost in the darkness of the night. They are also very cruel creatures, for they enjoy torturing foes to death by nibbling away at them, piece by piece, if there is no reason to hurry their meal.