(Encounter Level: 1
- 3)
|
Monster Type |
Animal Mutant |
Strength |
3d6 |
|
Hitpoints |
3d8 (average: 14) |
Intelligence |
1 |
|
Alignment |
Animal |
Wisdom |
1 |
|
Attacks |
3/2 |
Faith |
1 |
|
Parries |
1/1 |
Dexterity |
3d4 |
|
BatCh |
16 |
Constitution |
3d6 |
|
Base AC |
6 |
Charisma |
1 |
|
Movement (Run) |
5// |
Comeliness |
1 |
|
Movement (Fly) |
0 |
Sense Presence |
- |
|
Movement (Swim) |
0 |
Lowlight/Infravision |
12// / 0 |
|
Movement (Burrow) |
2// |
Detect Motion Vectors |
- |
|
Spirit Points |
1 |
Number per encounter |
1 to 4 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
20% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
16 |
|
Save vs. Death Magic |
16 |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
18 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
18 |
Attacks/Defenses:
Bite: 2d4. On a Critical Success, the Bite injects Intensity: 2 poison.
Venom Hairs: The Megapede’s body is covered with bristling hairs that are tipped with a mildly harmful toxin - this discourages larger animals from attacking the Megapede. However, it also causes anyone who attacks the creature in melee to take 1 point of acid damage when doing so.
Resistances:
Poison/Disease = 50%.
Description: Megapedes are huge cousins of the common centipede that are about 3-feet in diameter and over 10-feet long when fully grown. They feed on small vermin, carrion, and other such prey. They will attack larger animals without hesitation since they see such creatures as simply larger sources of food. Megapedes often dwell in small colonies in tunnels beneath the earth in rocky and mountainous regions.