Megapedes

(Encounter Level: 1 - 3)

 

Monster Type

Animal Mutant

Strength

3d6

Hitpoints

3d8 (average: 14)

Intelligence

1

Alignment

Animal

Wisdom

1

Attacks

3/2

Faith

1

Parries

1/1

Dexterity

3d4

BatCh

16

Constitution

3d6

Base AC

6

Charisma

1

Movement (Run)

5//

Comeliness

1

Movement (Fly)

0

Sense Presence

 -

Movement (Swim)

0

Lowlight/Infravision

12// / 0

Movement (Burrow)

2//

Detect Motion Vectors

 -

Spirit Points

1

Number per encounter

1 to 4

Empathic Rating

0%

Frequency

Common

Empathic Resistance

20%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

16

Save vs. Death Magic

16

Save vs. System Shock

14

Save vs. Magical Weapon

16

Save vs. Spiritual Power

18

Save vs. Area Effect

14

Save vs. Sleep/Charm

18

Attacks/Defenses: Bite: 2d4. On a Critical Success, the Bite injects Intensity: 2 poison.

Venom Hairs: The Megapede’s body is covered with bristling hairs that are tipped with a mildly harmful toxin - this discourages larger animals from attacking the Megapede. However, it also causes anyone who attacks the creature in melee to take 1 point of acid damage when doing so.

Resistances: Poison/Disease = 50%.

Description: Megapedes are huge cousins of the common centipede that are about 3-feet in diameter and over 10-feet long when fully grown. They feed on small vermin, carrion, and other such prey. They will attack larger animals without hesitation since they see such creatures as simply larger sources of food. Megapedes often dwell in small colonies in tunnels beneath the earth in rocky and mountainous regions.