(Encounter Level: 16
to 20)
|
Monster Type |
Demon (NPC) |
Strength |
5d6 |
|
Hitpoints |
18d12 (average: 117) |
Intelligence |
5d6 |
|
Alignment |
Any Evil |
Wisdom |
5d6 |
|
Attacks |
3/1 |
Faith |
5d6 |
|
Parries |
3/1 |
Dexterity |
5d6 |
|
BatCh |
8 |
Constitution |
5d6 |
|
Base AC |
-4 |
Charisma |
3d6 |
|
Movement (Run) |
30// |
Comeliness |
2d6 |
|
Movement (Fly) |
- |
Sense Presence |
24// |
|
Movement (Swim) |
15// |
Lowlight/Infravision |
30// / 0 |
|
Movement (Burrow) |
15// |
Detect Motion Vectors |
- |
|
Spirit Points |
5d6 + 18d10 (average: 117) |
Number per encounter |
1 |
|
Empathic Rating |
65% |
Frequency |
Rare |
|
Empathic Resistance |
65% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
6 |
Save vs. System Shock |
6 |
|
Save vs. Magical Weapon |
6 |
Save vs. Spiritual Power |
6 |
|
Save vs. Area Effect |
6 |
Save
vs. Sleep/Charm |
8 |
Attacks/Defenses:
Bite: 1d10 + 5 / Claw: 1d12 + 5 / Claw 1d12 + 5. All natural weapons are
considered magical. If a Mold Demon is defeated, it cannot manifest again until
2d4 months have passed.
Breath Weapon: Cone of fungal spores that is 50-feet long. All within take 4d6 points of damage and must make a Save vs. System Shock or suffer Mold Demon Rot. The victims of this disease begin to sprout fungus all over their bodies. They are at -2 for ALL rolls for the next 2d4 days. After that, the disease passes, but the victim loses 1 point of Comeliness permanently. Note that infected victims still take damage if hit multiple times with this attack.
Dark Aura: 1
Immunities: Cold, Caustics, Mundane Weapons
Resistances: Electricity = 50%, Fire = 25%
Damage Reduction: 2
Regeneration: 2 points per round (Fire deals normal damage)
Magic Resistance: 20%
Class Powers:
All abilities of a Level 5 Necromancer and a Level 10 Scaxathrom Priest.