Quarak (Also called: Quill Rats)

(Encounter Level: 1 - 3)

Monster Type

Animal

Strength

2d4

Hitpoints

3d8 (average: 14)

Intelligence

2d4

Alignment

Animal

Wisdom

2d4

Attacks

2/1

Faith

1d4

Parries

1/1

Dexterity

4d6

BatCh

18

Constitution

3d4

Base AC

3

Charisma

2d4

Movement (Run)

6//

Comeliness

2d4

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

1//

Lowlight/Infravision

10 // / 0

Movement (Burrow)

2//

Detect Motion Vectors

 -

Spirit Points

1d4 + 2 (average: 5)

Number per encounter

1 to 3

Empathic Rating

10%

Frequency

Common

Empathic Resistance

5%

Size Class

3

 

Base Saving Throws

 

Save vs. Poison

16

Save vs. Death Magic

16

Save vs. System Shock

14

Save vs. Magical Weapon

16

Save vs. Spiritual Power

18

Save vs. Area Effect

14

Save vs. Sleep/Charm

18

Attacks/Defenses: Bite: 1d4. Can also shoot its spines up to 30-feet away. Two spines can be fired per attack (4 total in an attack sequence) and each spine does 1d4 damage. A Quarak can use this ability 10 times before running out of full-size spines to shoot. It takes two hours to fully regenerate the lost spines.

Description: Quaraks, or Quill Rats, are medium-sized brown or black coloured rodents that are related to porcupines, though they have gained the ability to launch their spines at enemies. They inhabit temperate woodlands and eat various plants and insects. They are only aggressive if frightened or if their young are in danger. If one can approach a Quarak cautiously and earn the creature’s trust, they can make very loyal pets and animal companions.