(Encounter Level: 7
- 9)
|
Monster Type |
Mutant |
Strength |
3d6 |
|
Hitpoints |
8d10 (average: 44) |
Intelligence |
2d6 |
|
Alignment |
Satanic |
Wisdom |
2d6 |
|
Attacks |
1/1 |
Faith |
4d6 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
15 |
Constitution |
4d6 |
|
Base AC |
4 |
Charisma |
1 |
|
Movement (Run) |
8// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
10// |
|
Movement (Swim) |
1// |
Lowlight/Infravision |
0 / 10 // |
|
Movement (Burrow) |
3// |
Detect Motion Vectors |
- |
|
Spirit Points |
4d6 + 8d6 (average: 42) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
20% |
Frequency |
Uncommon |
|
Empathic Resistance |
35% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
12 |
|
Save vs. Death Magic |
12 |
Save vs. System Shock |
10 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
14 |
|
Save vs. Area Effect |
10 |
Save
vs. Sleep/Charm |
14 |
Attacks/Defenses:
Bite: 1d12. On a Critical Success, it grabs the victim’s head and starts slowly
swallowing them. Escape is possible through a successful Endurance Check.
Summon Whirlwind: Costs 10 SP as Intensity: 4 innate ability
Summon Class A Demon: Costs 20 SP
Summon Class B
Demon: Costs 30
SP
Blindness:
Costs 10 SP. Blinds a victim for 1 turn. Save vs. Spiritual Power negates
Terror: Costs 12 SP. Makes a victim run in terror for 1 turn. Save vs. Spiritual Power negates.
Harm Other: Costs 8 SP. Range of 100-feet. Deals 2d6 damage. Save vs. Spiritual Power for half damage.
Immunities: Cold damage
Weaknesses: Fire does double damage.
Regenerates:
1d10 hitpoints per hour. Severed segments (1 segment per hitdice) will grow into
full-size worms at a rate of 1d10 hitpoints per hour unless burned. Fire deals
normal damage.
Description: Quiverlings are man-sized worms that hunger for living flesh. These beasts are about 8-feet long, grayish in colour, and have a huge, toothy maw that can swallow prey whole. They have no eyes or other features aside from their hungry mouth. These evil beasts can cast spells and many believe that they are the product of evil magical experiments or Demons.