(Encounter Level: 7
- 9)
|
Monster Type |
Undead |
Strength |
3d6 |
|
Hitpoints |
8d10 (average: 44) |
Intelligence |
2d6 |
|
Alignment |
Satanic |
Wisdom |
1d6 |
|
Attacks |
3/1 |
Faith |
2d4 |
|
Parries |
0/1 |
Dexterity |
3d6 |
|
BatCh |
13 |
Constitution |
4d6 |
|
Base AC |
3 |
Charisma |
1d4 |
|
Movement (Run) |
12// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
0// / 10 // |
|
Movement (Burrow) |
1// |
Detect Motion Vectors |
- |
|
Spirit Points |
2d4 + 8 (average: 13) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
0% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
12 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
Na |
Attacks/Defenses:
Claw: 1d6 / Claw: 1d6 / Bite: 1d8
Transmit Radiation: For every successful melee hit, a Raver transmits 2 REM’s of radiation to the victim.
Resistances: Iron and steel weapons = 50%, turns as if it were 2 hitdice higher.
Weakness: Takes double damage from Cold
Create Spawn:
Ravers will generally take their dead victims back to the radioactive wastes and
let the corpse absorb a mix of Death Magic and radiation. The result is the
corpse will rise as a Raver after 2 weeks of exposure to radiation and Death
Magic. This can only be prevented by: retrieving the dead body from the Ravers,
consecrating the body with General Ceremony, Last Rites, or Holy Water, burning
it, or raising the victim from the dead.
Description: Ravers are the results of spontaneously animated corpses that have risen up in the Forbidden Zones because of the powerful mix of Death Magic and radiation that fills those places. These ghastly creatures feed upon iron and calcium, which they extract from their victims - those who fall to a Raver will either rise as one or have their bones devoured. They also feed upon ManMechs and other lesser Constructs to satisfy their hunger for metal. Ravers appear as gaunt, charred corpses with flaking hair and skin. Their teeth and claws are like sharpened steel, and they glow faintly at night because of all the radiation they have absorbed. In some backwoods areas, they are called “Glowing Corpses” but such a harmless name does not reduce their powerful abilities.