Ravers

(Encounter Level: 7 - 9)

Monster Type

Undead

Strength

3d6

Hitpoints

8d10 (average: 44)

Intelligence

2d6

Alignment

Satanic

Wisdom

1d6

Attacks

3/1

Faith

2d4

Parries

0/1

Dexterity

3d6

BatCh

13

Constitution

4d6

Base AC

3

Charisma

1d4

Movement (Run)

12//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

0// / 10 //

Movement (Burrow)

1//

Detect Motion Vectors

 -

Spirit Points

2d4 + 8 (average: 13)

Number per encounter

1 to 3

Empathic Rating

0%

Frequency

Uncommon

Empathic Resistance

0%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

12

Save vs. Magical Weapon

12

Save vs. Spiritual Power

12

Save vs. Area Effect

12

Save vs. Sleep/Charm

Na

Attacks/Defenses: Claw: 1d6 / Claw: 1d6 / Bite: 1d8

Transmit Radiation: For every successful melee hit, a Raver transmits 2 REM’s of radiation to the victim.

Resistances: Iron and steel weapons = 50%, turns as if it were 2 hitdice higher.

Weakness: Takes double damage from Cold

Create Spawn: Ravers will generally take their dead victims back to the radioactive wastes and let the corpse absorb a mix of Death Magic and radiation. The result is the corpse will rise as a Raver after 2 weeks of exposure to radiation and Death Magic. This can only be prevented by: retrieving the dead body from the Ravers, consecrating the body with General Ceremony, Last Rites, or Holy Water, burning it, or raising the victim from the dead.

Description: Ravers are the results of spontaneously animated corpses that have risen up in the Forbidden Zones because of the powerful mix of Death Magic and radiation that fills those places. These ghastly creatures feed upon iron and calcium, which they extract from their victims - those who fall to a Raver will either rise as one or have their bones devoured. They also feed upon ManMechs and other lesser Constructs to satisfy their hunger for metal. Ravers appear as gaunt, charred corpses with flaking hair and skin. Their teeth and claws are like sharpened steel, and they glow faintly at night because of all the radiation they have absorbed. In some backwoods areas, they are called “Glowing Corpses” but such a harmless name does not reduce their powerful abilities.