Sargasso Thing

(Encounter Level: 10 - 15)

Monster Type

Plant (Aquatic)

Strength

4d6

Hitpoints

14d10 (average: 77)

Intelligence

1

Alignment

None

Wisdom

1d4

Attacks

8/1 (once per tentacle)

Faith

1d4

Parries

8/1 (once per tentacle)

Dexterity

3d6

BatCh

13

Constitution

4d6

Base AC

4

Charisma

1

Movement (Run)

-

Comeliness

1

Movement (Fly)

-

Sense Presence

 

Movement (Swim)

6//

Lowlight/Infravision

0 / 20 //

Movement (Burrow)

-

Detect Motion Vectors

 

Spirit Points

1d4 + 10 (average: 13)

Number per encounter

1 or 2

Empathic Rating

0%

Frequency

Rare

Empathic Resistance

0%

Size Class

8

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

10

Save vs. System Shock

8

Save vs. Magical Weapon

12

Save vs. Spiritual Power

10

Save vs. Area Effect

12

Save vs. Sleep/Charm

Na

Attacks/Defenses: Tentacle: 3d6 damage. Deals an additional 2 damage if used against wood, leather, or other preserved organic materials.

Grapple Attack: If the victim is caught, they take 3d6 damage per round as the Thing pins them.

Crushing Hold: If the victim is caught, they take 4d6 damage per round as the Thing crushes the life out of them.

Resistances: Bludgeoning and Piercing Weapons = 50%

Weaknesses: Takes triple damage from Fire and dehydration attacks.

Regeneration: 2 points per round if there is sunlight available. Fire deals normal damage.

Hitpoint drain: Can covert a drained Structural Point from a wooden vessel into 10 additional hitpoints.

Description: These huge floating creatures look like a plant-version of a jellyfish. The have a central body with many tendrils that can be used to attack and grapple with ships and other victims. All Things like to prey upon wooden vessels though they will also each just about anything that crosses their path - they also can subsist on sunlight and occasional meals of small fish if needed. Fully-grown Things, for which the attributes are given above, are not very common, though young Things are frequent and generally harmless creatures. Once a Thing grows large enough to eat men and ships, the area around is often stripped bare of life. Nobody knows how long Things live, but some are rumored to have existed for many centuries.