(Encounter Level: 1
- 3)
|
Monster Type |
Construct |
Strength |
3d6 |
|
Hitpoints |
1 Structural Point |
Intelligence |
1d4 |
|
Alignment |
Ordered |
Wisdom |
1d4 |
|
Attacks |
1/1 |
Faith |
0 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
19 |
Constitution |
2d6 |
|
Base AC |
7 |
Charisma |
1d6 |
|
Movement (Run) |
12// |
Comeliness |
1d6 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
- |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
0 |
Number per encounter |
1 to 3 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
100% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
16 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
18 |
|
Save vs. Area Effect |
18 |
Save
vs. Sleep/Charm |
Na |
Attacks/Defenses:
Always armed with a Pitchfork (1d6 damage)
Regeneration: 1
Structural Point per hour. Can use this ability even if at 0 Structural Points -
the pieces of the Scarecrow will reassemble themselves. Fire deals normal damage
and if applied to a dead Scarecrow, fire will destroy it for good.
Description: These simple constructs were originally created to guard fields and crops from vermin and thieves. Now, they often see duty as light security guards, especially in rural areas. Their speech is very limited and they rarely do anything other than attempt to drive intruders away from the territory they are guarding.
Scarecrows appear as humanoids fashioned from branches, corncobs, corn stalks, and twigs. They wear rags or tattered clothing and always carry a pitchfork.