Scarecrow

(Encounter Level: 1 - 3)

Monster Type

Construct

Strength

3d6

Hitpoints

1 Structural Point

Intelligence

1d4

Alignment

Ordered

Wisdom

1d4

Attacks

1/1

Faith

0

Parries

1/1

Dexterity

3d6

BatCh

19

Constitution

2d6

Base AC

7

Charisma

1d6

Movement (Run)

12//

Comeliness

1d6

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

0

Number per encounter

1 to 3

Empathic Rating

0%

Frequency

Common

Empathic Resistance

100%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

16

Save vs. Magical Weapon

16

Save vs. Spiritual Power

18

Save vs. Area Effect

18

Save vs. Sleep/Charm

Na

Attacks/Defenses: Always armed with a Pitchfork (1d6 damage)

Regeneration: 1 Structural Point per hour. Can use this ability even if at 0 Structural Points - the pieces of the Scarecrow will reassemble themselves. Fire deals normal damage and if applied to a dead Scarecrow, fire will destroy it for good.

Description: These simple constructs were originally created to guard fields and crops from vermin and thieves. Now, they often see duty as light security guards, especially in rural areas. Their speech is very limited and they rarely do anything other than attempt to drive intruders away from the territory they are guarding.

Scarecrows appear as humanoids fashioned from branches, corncobs, corn stalks, and twigs. They wear rags or tattered clothing and always carry a pitchfork.