(Encounter Level: 7
- 9)
|
Monster Type |
Construct |
Strength |
4d6 |
|
Hit points |
6 Structural Points |
Intelligence |
2d6 |
|
Alignment |
Ordered |
Wisdom |
2d4 |
|
Attacks |
2/1 |
Faith |
0 |
|
Parries |
1/1 |
Dexterity |
4d6 |
|
BAtCh |
15 |
Constitution |
4d6 |
|
Base AC |
2 |
Charisma |
1d4 |
|
Movement (Run) |
15// |
Comeliness |
1d4 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
0 / 0 |
|
Movement (Burrow) |
1// |
Detect Motion Vectors |
9 // |
|
Spirit Points |
0 |
Number per encounter |
1 or 2 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
100% |
Size Class |
5 |
Base Saving Throws |
Save vs. Poison |
Na |
|
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
10 |
|
Save vs. Magical Weapon |
10 |
Save vs. Spiritual Power |
14 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
Na |
Attacks/Defences:
Punch: 1d6 / Punch: 1d6. Also has a pair of wrist-mounted laser cannons that
each deal 3d6 damage with a range of 300-feet
Energy Shield: This energy shield absorbs the first 2 Structural Points worth of damage and regenerates every turn.
Resistances: Cold = 50%, Fire = 50%
Weaknesses:
Double damage from Electrical attacks and Harmonic attacks.
Description: Silicon Fists were invented prior to the coming of Scaxathrom and were employed for security work in dangerous areas where mistakes and weaknesses would prove to be fatal. These beings are entirely self-sufficient, needing only sunlight and distilled water to power their onboard microfusion generators. Unfortunately, most Silicon Fists remain at their post, guarding ruins and forgotten buildings - they are often completely unaware of the destruction of their ancient masters. They assume nearly everyone who enters their territory is a foe and must be disposed of accordingly. Sometimes, this involves questioning or imprisonment, but usually death is the sentence for entering the high-security areas the Silicon Fists guard.
Silicon Fists appear as blocky, armoured humanoids with a small, long-range sensor dish mounted atop their head. They make a distinctive, machine-line noise as they walk, and they will always announce the arrival of intruders and then ask for obscure passwords from them. This usually means that the invaders will be sentenced to die, but the Silicon Fists will usually attack Mathematicians last since their former masters were Mathematicians.