Silicon Fist

(Encounter Level: 7 - 9)

Monster Type

Construct

Strength

4d6

Hit points

6 Structural Points

Intelligence

2d6

Alignment

Ordered

Wisdom

2d4

Attacks

2/1

Faith

0

Parries

1/1

Dexterity

4d6

BAtCh

15

Constitution

4d6

Base AC

2

Charisma

1d4

Movement (Run)

15//

Comeliness

1d4

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

0 / 0

Movement (Burrow)

1//

Detect Motion Vectors

9 //

Spirit Points

0

Number per encounter

1 or 2

Empathic Rating

0%

Frequency

Uncommon

Empathic Resistance

100%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

10

Save vs. Magical Weapon

10

Save vs. Spiritual Power

14

Save vs. Area Effect

14

Save vs. Sleep/Charm

Na

Attacks/Defences: Punch: 1d6 / Punch: 1d6. Also has a pair of wrist-mounted laser cannons that each deal 3d6 damage with a range of 300-feet

Energy Shield: This energy shield absorbs the first 2 Structural Points worth of damage and regenerates every turn.

Resistances: Cold = 50%, Fire = 50%

Weaknesses: Double damage from Electrical attacks and Harmonic attacks.

Description: Silicon Fists were invented prior to the coming of Scaxathrom and were employed for security work in dangerous areas where mistakes and weaknesses would prove to be fatal. These beings are entirely self-sufficient, needing only sunlight and distilled water to power their onboard microfusion generators. Unfortunately, most Silicon Fists remain at their post, guarding ruins and forgotten buildings - they are often completely unaware of the destruction of their ancient masters. They assume nearly everyone who enters their territory is a foe and must be disposed of accordingly. Sometimes, this involves questioning or imprisonment, but usually death is the sentence for entering the high-security areas the Silicon Fists guard.

Silicon Fists appear as blocky, armoured humanoids with a small, long-range sensor dish mounted atop their head. They make a distinctive, machine-line noise as they walk, and they will always announce the arrival of intruders and then ask for obscure passwords from them. This usually means that the invaders will be sentenced to die, but the Silicon Fists will usually attack Mathematicians last since their former masters were Mathematicians.