Stench Reven

(Encounter Level: 1 - 3)

Monster Type

Undead

Strength

3d6

Hitpoints

3d6 (average: 11)

Intelligence

2d4

Alignment

Malevolent

Wisdom

2d4

Attacks

2/1

Faith

2d4

Parries

0/1

Dexterity

2d6

BatCh

19

Constitution

2d6

Base AC

9

Charisma

1d4

Movement (Run)

8//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

2d4 (average: 5)

Number per encounter

1 to 4

Empathic Rating

0%

Frequency

Common

Empathic Resistance

0%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

16

Save vs. Magical Weapon

16

Save vs. Spiritual Power

16

Save vs. Area Effect

16

Save vs. Sleep/Charm

Na

Attacks/Defenses: Punch: 1d4 / Punch: 1d4.

Breath Weapon: Cone that is 30-feet long. Victims within must make a Save vs. Area Effect or be rendered nauseous for 1d4 rounds. Nauseous victims get a -2 penalty to all rolls.

Weakness: Take double damage from Fire attacks

Create Spawn: Any creature slain by a Stench Raven runs the risk of rising as one. Once all opposition has been defeated, the Stench Revens will breath their toxic fumes into the mouths of their dead victims. Once this occurs, the dead will rise as a Stench Reven in 3d6 days. The only way to prevent this is to not leave the dead behind when fighting Stench Revens or by consecrating the body with General Ceremony, Last Rites, or Holy Water, burning it, or raising the victim from the dead.

Description: Stench Ravens are the results of recently animated corpses that were created without enough magical power to become more powerful Undead. They often feed upon the brains of the living in a futile effort to gain more strength and power.

Stench Revens appear as shambling, rotten corpses with worms wriggling in the eye sockets and blood oozing from moldering skin. While attacking, they mutter about how they need brains and how they hunger. They leave a sickly cloud of greenish haze behind them as they walk.