Ten Thousand Eyes

(Encounter Level: 16 - 20)

Monster Type

Mutant

Strength

3d6

Hitpoints

18d10 (average: 99)

Intelligence

2d6

Alignment

Satanic

Wisdom

2d6

Attacks

4/1

Faith

1d4

Parries

1/1

Dexterity

3d6

BatCh

6

Constitution

4d6

Base AC

-4

Charisma

1

Movement (Run)

11//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

0 / 15//

Movement (Burrow)

1//

Detect Motion Vectors

 -

Spirit Points

1d4 + 16 (average: 19)

Number per encounter

1

Empathic Rating

0%

Frequency

Rare

Empathic Resistance

50%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

8

Save vs. Death Magic

8

Save vs. System Shock

6

Save vs. Magical Weapon

8

Save vs. Spiritual Power

10

Save vs. Area Effect

6

Save vs. Sleep/Charm

10

Attacks/Defenses: Punch: 5d6. Radiation Blast: 4d6 damage, range of 200-feet, does an additional 20 REM’s of radiation damage.

Alter form: Can alter its form to pass through any area small enough to allow a cockroach.

Envelope Victim: The swarm can surround a victim and begin to devour them. The victim gets a Save vs. Area Effect to negate this attack. If they fail, they take 6d6 damage per round and 20 REM’s of radiation per round. Once Enveloped, the victim can attempt to escape each round by making a successful Save vs. Area Effect with a -2 penalty.

Frightful Presence: 2

Initiative Bonus: Gains a +4 bonus to initiative rolls because of its 360-degree vision.

Immunities: Most diseases. Has 360-degree vision and thus cannot be surprised or backstabbed.

Resistances: 75% to Caustics

Weaknesses: Takes 2d4 damage per round if exposed to sunlight or light of that intensity and functions at -2 to all rolls when in those conditions. Takes double damage from insecticides.

Description: A Ten Thousand Eyes is a hive-minded creature composed of at least five thousand cockroaches that swarm in a vaguely man-shaped form. These horrible beings inhabit the same territories as Thousand Eyes, but are much more rare.