(Encounter Level: 4
- 6)
|
Monster Type |
Animal |
Strength |
4d6 |
|
Hit points |
6d10 (average: 33) |
Intelligence |
2d6 |
|
Alignment |
Animal |
Wisdom |
3d4 |
|
Attacks |
3/2 |
Faith |
2d6 |
|
Parries |
1/1 |
Dexterity |
3d4 |
|
BAtCh |
15 |
Constitution |
4d6 |
|
Base AC |
6 |
Charisma |
1d6 |
|
Movement (Run) |
20// |
Comeliness |
2d6 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
2// |
Lowlight/Infravision |
20// / 0 |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
2d6 + 4 (average: 11) |
Number per encounter |
1 or 2 |
|
Empathic Rating |
10% |
Frequency |
Common |
|
Empathic Resistance |
10% |
Size Class |
6 |
Base Saving Throws |
Save vs. Poison |
14 |
|
|
Save vs. Death Magic |
14 |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
16 |
Attacks/Defences:
Claw: 1d6 / Claw: 1d6 / Bite: 1d8
Initiative bonus: +4 for the first attack if the creature was preparing an ambush.
Concealment Bonus: Before attacking, Perception Checks to find Tigers are made with a -4 penalty if the creature is preparing an ambush and there is suitable cover for it nearby.
Pounce: A Tiger
can leap upon an opponent and tear it apart with its claws. The victim takes 2d6
points of damage each round from this attack.
Description:
Tigers are large predatory cats that hunt by night, ambushing their prey with
uncanny speed and skill. They are powerful creatures and are best avoided by
most adventurers, though some who are bold may succeed in gaining a Tiger as an
animal companion.
The information listed above can apply to: Tigers, Lions, Mountain Lions, Panthers, Leopards, and Jaguars.