Tiger

(Encounter Level: 4 - 6)

Monster Type

Animal

Strength

4d6

Hit points

6d10 (average: 33)

Intelligence

2d6

Alignment

Animal

Wisdom

3d4

Attacks

3/2

Faith

2d6

Parries

1/1

Dexterity

3d4

BAtCh

15

Constitution

4d6

Base AC

6

Charisma

1d6

Movement (Run)

20//

Comeliness

2d6

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

2//

Lowlight/Infravision

20// / 0

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

2d6 + 4 (average: 11)

Number per encounter

1 or 2

Empathic Rating

10%

Frequency

Common

Empathic Resistance

10%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

14

Save vs. Death Magic

14

Save vs. System Shock

12

Save vs. Magical Weapon

14

Save vs. Spiritual Power

16

Save vs. Area Effect

12

Save vs. Sleep/Charm

16

Attacks/Defences: Claw: 1d6 / Claw: 1d6 / Bite: 1d8

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Tigers are made with a -4 penalty if the creature is preparing an ambush and there is suitable cover for it nearby.

Pounce: A Tiger can leap upon an opponent and tear it apart with its claws. The victim takes 2d6 points of damage each round from this attack.

Description: Tigers are large predatory cats that hunt by night, ambushing their prey with uncanny speed and skill. They are powerful creatures and are best avoided by most adventurers, though some who are bold may succeed in gaining a Tiger as an animal companion.

The information listed above can apply to: Tigers, Lions, Mountain Lions, Panthers, Leopards, and Jaguars.