Treefolk
(Formerly Tree Animate)
(Encounter Level: 7
- 9)
|
Monster Type |
Plant (Free-willed) |
Strength |
4d6 |
|
Hitpoints |
9d10 (average: 50) |
Intelligence |
3d6 |
|
Alignment |
Benevolent |
Wisdom |
3d6 |
|
Attacks |
4/1 (one per attack limb) |
Faith |
3d6 |
|
Parries |
1/1 |
Dexterity |
1d6 |
|
BatCh |
15 |
Constitution |
4d6 |
|
Base AC |
4 |
Charisma |
3d6 |
|
Movement (Run) |
1// |
Comeliness |
1d4 |
|
Movement (Fly) |
- |
Sense Presence |
10 // |
|
Movement (Swim) |
- |
Lowlight/Infravision |
- |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
3d6 + 9d4 (average: 33) |
Number per encounter |
1 to 3 |
|
Empathic Rating |
50% |
Frequency |
Uncommon |
|
Empathic Resistance |
50% |
Size Class |
7 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
12 |
Save vs. System Shock |
10 |
|
Save vs. Magical Weapon |
14 |
Save vs. Spiritual Power |
12 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
12 |
Attacks/Defenses:
Branch Punch: 1d6. Also functions as a Level 1 Shaman.
Grapple Attack: If the victim is caught, they take 1d6 damage per round as the Tree pins them.
Crushing Hold: If the victim is caught, they take 2d6 damage per round as the Tree crushes the life out of them.
Resistances: Wood weapons = 50%, Cold = 25%, Electricity = 25%
Weakness: Take double damage from Fire attacks
Regeneration: 2 points per round if exposed to sunlight or a light-based attack
Initiative bonus: +4 for the first attack if the creature was preparing an ambush.
Concealment Bonus:
Before attacking, Perception Checks to find Treefolk are made with a -4 penalty
if the creature is preparing an ambush and there are other, similar-looking
trees nearby.
Description: Treefolk are sentient trees that are the results of strange genetic experiments between man and plant. Treefolk take a long-term view of the world, which is not surprising since they are nearly immortal. Fortunately, nearly all Treefolk are kind beings that will offer aid to the wounded and lost who have entered their forests, and they will never attack unless their lives or woods are threatened. While Treefolk have no natural enemies, they hate Suanema, their Undead cousins, and anyone who intentionally misuses fire to burn the lands.
Treefolk appear almost exactly like their base stock - a maple Treefolk looks like a large maple tree - and are often only identified when they are communicating with other Treefolk through use of a faint, harmonic humming language.