Treefolk (Formerly Tree Animate)

(Encounter Level: 7 - 9)

Monster Type

Plant (Free-willed)

Strength

4d6

Hitpoints

9d10 (average: 50)

Intelligence

3d6

Alignment

Benevolent

Wisdom

3d6

Attacks

4/1 (one per attack limb)

Faith

3d6

Parries

1/1

Dexterity

1d6

BatCh

15

Constitution

4d6

Base AC

4

Charisma

3d6

Movement (Run)

1//

Comeliness

1d4

Movement (Fly)

-

Sense Presence

10 //

Movement (Swim)

-

Lowlight/Infravision

 -

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

3d6 + 9d4 (average: 33)

Number per encounter

1 to 3

Empathic Rating

50%

Frequency

Uncommon

Empathic Resistance

50%

Size Class

7

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

12

Save vs. System Shock

10

Save vs. Magical Weapon

14

Save vs. Spiritual Power

12

Save vs. Area Effect

14

Save vs. Sleep/Charm

12

Attacks/Defenses: Branch Punch: 1d6. Also functions as a Level 1 Shaman.

Grapple Attack: If the victim is caught, they take 1d6 damage per round as the Tree pins them.

Crushing Hold: If the victim is caught, they take 2d6 damage per round as the Tree crushes the life out of them.

Resistances: Wood weapons = 50%, Cold = 25%, Electricity = 25%

Weakness: Take double damage from Fire attacks

Regeneration: 2 points per round if exposed to sunlight or a light-based attack

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Treefolk are made with a -4 penalty if the creature is preparing an ambush and there are other, similar-looking trees nearby.

Description: Treefolk are sentient trees that are the results of strange genetic experiments between man and plant. Treefolk take a long-term view of the world, which is not surprising since they are nearly immortal. Fortunately, nearly all Treefolk are kind beings that will offer aid to the wounded and lost who have entered their forests, and they will never attack unless their lives or woods are threatened. While Treefolk have no natural enemies, they hate Suanema, their Undead cousins, and anyone who intentionally misuses fire to burn the lands.

Treefolk appear almost exactly like their base stock - a maple Treefolk looks like a large maple tree - and are often only identified when they are communicating with other Treefolk through use of a faint, harmonic humming language.