(Encounter Level: 7
- 9)
|
Monster Type |
Undead (Free-willed) |
Strength |
4d6 |
|
Hitpoints |
8d10 (average: 44) |
Intelligence |
3d6 |
|
Alignment |
Same as victim in life |
Wisdom |
3d6 |
|
Attacks |
3/2 |
Faith |
3d6 |
|
Parries |
1/1 |
Dexterity |
3d6 |
|
BatCh |
9 |
Constitution |
3d6 |
|
Base AC |
2 |
Charisma |
2d6 |
|
Movement (Run) |
14// |
Comeliness |
2d6 |
|
Movement (Fly) |
- |
Sense Presence |
10 // |
|
Movement (Swim) |
6// |
Lowlight/Infravision |
12 // / 0 |
|
Movement (Burrow) |
1// |
Detect Motion Vectors |
- |
|
Spirit Points |
3d6 + 8d4 (average: 31) |
Number per encounter |
1 |
|
Empathic Rating |
0% |
Frequency |
Uncommon |
|
Empathic Resistance |
100% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
12 |
|
Save vs. Magical Weapon |
12 |
Save vs. Spiritual Power |
12 |
|
Save vs. Area Effect |
12 |
Save
vs. Sleep/Charm |
2 |
Attacks/Defenses:
Whatever weapons it had in life, though all weapons a Manifest carries will have
at least a +1 magical bonus to them upon returning from the grave.
Returning Weapons: If a Manifest’s weapons or equipment is taken from it, damaged, or destroyed, the weapon will return unharmed to the Manifest at the beginning of the next round.
Dark Aura: 2 (Note that this Dark Aura only works on the target of the Manifest and anyone who is allied with him.)
Sense of Prey: A Vengeance Manifest always knows the distance and direction to its target.
Resistances:
Mundane Weapons = 50% Cannot be Rebuked, but can be Turned
Description: These beings are the manifestation of once powerful beings (had at least 8 Class Levels) that were cut down by treachery, cowardice, or betrayal. In most cases, these beings are the returned spirits of Barbarians or Warriors who worshiped Del Tannon, the God of War. However, it is not unheard of for Manifest of any character class and of any god to appear if the crime they are avenging is serious enough. Whatever the case, only a person with a strong sense of will or who was the victim of a truly terrible betrayal can hope to rise as a Manifest.
A Manifest is given one month per Class Level that it possessed in life to complete its mission. Once its target is slain, its body falls to ashes and its spirit enters the afterlife.
A Manifest appears as a pale version of itself in life, and has no scent or presence.