(Encounter Level: 16
- 20)
|
Monster Type |
Construct (Free-willed, NPC) |
Strength |
5d6 |
|
Hitpoints |
20 Structural Points |
Intelligence |
4d6 |
|
Alignment |
Any (often any Evil) |
Wisdom |
4d6 |
|
Attacks |
4/1 |
Faith |
2d4 |
|
Parries |
4/1 |
Dexterity |
5d6 |
|
BatCh |
3 |
Constitution |
5d6 |
|
Base AC |
-4 |
Charisma |
2d6 |
|
Movement (Run) |
12// |
Comeliness |
2d6 |
|
Movement (Fly) |
10// (Class B) |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
20// / 20// |
|
Movement (Burrow) |
2// |
Detect Motion Vectors |
30// |
|
Spirit Points |
2d4 + 18 (average: 23) |
Number per encounter |
1 |
|
Empathic Rating |
0% |
Frequency |
Rare |
|
Empathic Resistance |
100% |
Size Class |
6 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
6 |
|
Save vs. Magical Weapon |
6 |
Save vs. Spiritual Power |
10 |
|
Save vs. Area Effect |
10 |
Save
vs. Sleep/Charm |
2 |
Attacks/Defenses: Energy Blade: 2d6 / Energy Blade: 2d6. On a Critical Success, victim must make a Save vs. Magical Weapon or lose a limb. If this happens, the victim takes 5d6 damage per round as he bleeds to death and must make a Save vs. System Shock to stay conscious.
Laser: Counts as one missile attack. Range = 600-feet. Damage = 2d8
Circular Saw: Counts as one missile attack. Range = 300-feet. Damage = 1d20
Machine Gun: Counts as one missile attack, but roll for 7 separate missiles. Range = 300-feet. Each missile does 1d4 points of damage
Nail Gun:
Counts as one missile attack. Range = 450-feet. Damage = 3d6
Concussion Cannon:
Counts as a full attack and can be used once per day. Range=300 feet. Deals 10d6
damage in a 50-foot diameter sphere with a Save vs. Area Effect for half damage.
Energy Shield: This energy shield absorbs the first 4 Structural Points worth of damage and regenerates every turn.
Regeneration: Regenerations 1 Structural Point per round.
Resistances: Cold = 75%, Fire = 50%, Electricity = 50%
Enhanced Senses: War Masters have all-around vision and redundant sensor arrays.
Anti-Gravity Boots:
These give the War Master the ability to fly.
Description: These ultimate Constructs were created years ago to lead vast armies. As such, they are wise and cunning and have centuries of experience to draw upon. Unfortunately, they are also usually evil since war is their life. They appear as towering humanoid robots with astounding weapons and armour. They spend their nearly endless lives finding wars to wage and looking for the equipment need to build more of their kind.