War Master

(Encounter Level: 16 - 20)

Monster Type

Construct (Free-willed, NPC)

Strength

5d6

Hitpoints

20 Structural Points

Intelligence

4d6

Alignment

Any (often any Evil)

Wisdom

4d6

Attacks

4/1

Faith

2d4

Parries

4/1

Dexterity

5d6

BatCh

3

Constitution

5d6

Base AC

-4

Charisma

2d6

Movement (Run)

12//

Comeliness

2d6

Movement (Fly)

10// (Class B)

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

20// / 20//

Movement (Burrow)

2//

Detect Motion Vectors

30//

Spirit Points

2d4 + 18 (average: 23)

Number per encounter

1

Empathic Rating

0%

Frequency

Rare

Empathic Resistance

100%

Size Class

6

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

6

Save vs. Magical Weapon

6

Save vs. Spiritual Power

10

Save vs. Area Effect

10

Save vs. Sleep/Charm

2

Attacks/Defenses: Energy Blade: 2d6 / Energy Blade: 2d6. On a Critical Success, victim must make a Save vs. Magical Weapon or lose a limb. If this happens, the victim takes 5d6 damage per round as he bleeds to death and must make a Save vs. System Shock to stay conscious.

Laser: Counts as one missile attack. Range = 600-feet. Damage = 2d8

Circular Saw: Counts as one missile attack. Range = 300-feet. Damage = 1d20

Machine Gun: Counts as one missile attack, but roll for 7 separate missiles. Range = 300-feet. Each missile does 1d4 points of damage

Nail Gun: Counts as one missile attack. Range = 450-feet. Damage = 3d6

Concussion Cannon: Counts as a full attack and can be used once per day. Range=300 feet. Deals 10d6 damage in a 50-foot diameter sphere with a Save vs. Area Effect for half damage.

Energy Shield: This energy shield absorbs the first 4 Structural Points worth of damage and regenerates every turn.

Regeneration: Regenerations 1 Structural Point per round.

Resistances: Cold = 75%, Fire = 50%, Electricity = 50%

Enhanced Senses: War Masters have all-around vision and redundant sensor arrays.

Anti-Gravity Boots: These give the War Master the ability to fly.

Description: These ultimate Constructs were created years ago to lead vast armies. As such, they are wise and cunning and have centuries of experience to draw upon. Unfortunately, they are also usually evil since war is their life. They appear as towering humanoid robots with astounding weapons and armour. They spend their nearly endless lives finding wars to wage and looking for the equipment need to build more of their kind.