(Encounter Level: 1
- 3)
|
Monster Type |
Animal |
Strength |
2d4 |
|
Hitpoints |
2d4 (average: 5) |
Intelligence |
1d4 |
|
Alignment |
Animal |
Wisdom |
1d4 |
|
Attacks |
1/1 |
Faith |
1 |
|
Parries |
1/1 |
Dexterity |
4d6 |
|
BatCh |
20 |
Constitution |
2d4 |
|
Base AC |
6 |
Charisma |
1d4 |
|
Movement (Run) |
3// |
Comeliness |
1 |
|
Movement (Fly) |
20// (Class C) |
Sense Presence |
- |
|
Movement (Swim) |
1// |
Lowlight/Infravision |
5 // / 0 |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
1 |
Number per encounter |
2 to 6 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
0% |
Size Class |
3 |
Base Saving Throws |
|
Save vs. Poison |
16 |
|
Save vs. Death Magic |
16 |
Save vs. System Shock |
14 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
18 |
|
Save vs. Area Effect |
14 |
Save
vs. Sleep/Charm |
18 |
Attacks/Defenses:
Bite: 1d4 or Claws: 1d3 if airborne.
Initiative bonus: +4 for the first attack if the creature was preparing an ambush.
Concealment Bonus:
Before attacking, Perception Checks to find Water Thieves are made with a -4
penalty if the creature is preparing an ambush in a sandy area where it can
hide.
Description: Water Thieves are a small and rather annoying bird that inhabits the desert regions of Gaianar. They hunt small lizards and insects and collect water from the morning dews and some succulent plants. However, they have a habit of attacking desert travelers to get at the water in canteens and water skins. Usually, the birds will swarm their victims, puncture the water skins and drink until they are full, and then fly off. While their actions are not intentionally hostile, they can indirectly kill ill-prepared travelers. Carnivorous desert creatures have learned to follow Water Thieves to their victims and wait until they are weak from lack of water before striking.
Water Thieves are small, sand-coloured birds about the size of a man’s fist. They communicate with a low warbling sound and lay small eggs about the size of thimble.