Water Thief

(Encounter Level: 1 - 3)

Monster Type

Animal

Strength

2d4

Hitpoints

2d4 (average: 5)

Intelligence

1d4

Alignment

Animal

Wisdom

1d4

Attacks

1/1

Faith

1

Parries

1/1

Dexterity

4d6

BatCh

20

Constitution

2d4

Base AC

6

Charisma

1d4

Movement (Run)

3//

Comeliness

1

Movement (Fly)

20// (Class C)

Sense Presence

 -

Movement (Swim)

1//

Lowlight/Infravision

5 // / 0

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

1

Number per encounter

2 to 6

Empathic Rating

0%

Frequency

Common

Empathic Resistance

0%

Size Class

3

 

Base Saving Throws

 

Save vs. Poison

16

Save vs. Death Magic

16

Save vs. System Shock

14

Save vs. Magical Weapon

16

Save vs. Spiritual Power

18

Save vs. Area Effect

14

Save vs. Sleep/Charm

18

Attacks/Defenses: Bite: 1d4 or Claws: 1d3 if airborne.

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Water Thieves are made with a -4 penalty if the creature is preparing an ambush in a sandy area where it can hide. 

Description: Water Thieves are a small and rather annoying bird that inhabits the desert regions of Gaianar. They hunt small lizards and insects and collect water from the morning dews and some succulent plants. However, they have a habit of attacking desert travelers to get at the water in canteens and water skins. Usually, the birds will swarm their victims, puncture the water skins and drink until they are full, and then fly off. While their actions are not intentionally hostile, they can indirectly kill ill-prepared travelers. Carnivorous desert creatures have learned to follow Water Thieves to their victims and wait until they are weak from lack of water before striking.

Water Thieves are small, sand-coloured birds about the size of a man’s fist. They communicate with a low warbling sound and lay small eggs about the size of thimble.