Wind Ripper

(Encounter Level: 1 - 3)

Monster Type

Animal

Strength

2d6

Hitpoints

3d6 (average: 11)

Intelligence

2d6

Alignment

Animal

Wisdom

2d6

Attacks

3/2

Faith

2d4

Parries

1/1

Dexterity

4d6

BatCh

17

Constitution

3d6

Base AC

5

Charisma

2d4

Movement (Run)

2//

Comeliness

2d4

Movement (Fly)

30// (Class C)

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

10 // / 0

Movement (Burrow)

-

Detect Motion Vectors

30 //

Spirit Points

2d4 + 1 (average: 6)

Number per encounter

1 or 2

Empathic Rating

10%

Frequency

Common

Empathic Resistance

10%

Size Class

3

 

Base Saving Throws

 

Save vs. Poison

16

Save vs. Death Magic

16

Save vs. System Shock

14

Save vs. Magical Weapon

16

Save vs. Spiritual Power

18

Save vs. Area Effect

14

Save vs. Sleep/Charm

18

Attacks/Defenses: Bite: 1d6 / Claws: 1d4

Initiative bonus: +4 for the first attack if the creature was preparing an ambush.

Concealment Bonus: Before attacking, Perception Checks to find Wind Rippers are made with a -4 penalty if the creature is preparing an ambush from treetops or cliff sides.

Description: Windrippers are omnivorous birds that eat a mix of berries, grains, large insects, small rodents, and fish. They attack much like an earthly falcon by swooping down on their prey and striking with their claws and killing it in one impressive attack. They will generally not attack humanoids or other large animals unless their nest or young are threatened.

Windrippers appear as large black birds of prey with amber-coloured eyes, underbelly, and bands on its wing-feathers. 

Note that these stats can be used to describe most birds of prey, such as Hawks, Falcons, Eagles, and even Ravens. All of these birds do exist in Gaianar and make good animal companions.