(Encounter Level: 1
- 3)
|
Monster Type |
Undead |
Strength |
3d6 |
|
Hitpoints |
2d8 (average: 9) |
Intelligence |
1d2 |
|
Alignment |
None or Malevolent |
Wisdom |
1d3 |
|
Attacks |
1/1 |
Faith |
1d4 |
|
Parries |
0/1 |
Dexterity |
2d6 |
|
BatCh |
20 |
Constitution |
2d6 |
|
Base AC |
8 |
Charisma |
1 |
|
Movement (Run) |
8// |
Comeliness |
1 |
|
Movement (Fly) |
- |
Sense Presence |
- |
|
Movement (Swim) |
- |
Lowlight/Infravision |
10 // / 0 |
|
Movement (Burrow) |
- |
Detect Motion Vectors |
- |
|
Spirit Points |
1d4 (average: 3) |
Number per encounter |
1 to 8 |
|
Empathic Rating |
0% |
Frequency |
Common |
|
Empathic Resistance |
25% |
Size Class |
5 |
Base Saving Throws |
|
Save vs. Poison |
Na |
|
Save vs. Death Magic |
Na |
Save vs. System Shock |
16 |
|
Save vs. Magical Weapon |
16 |
Save vs. Spiritual Power |
16 |
|
Save vs. Area Effect |
16 |
Save
vs. Sleep/Charm |
Na |
Attacks/Defenses:
Punch: 1d4 / Bite: 1d6. May rarely be armed with simple melee weapons. Zombies
shun ranged weapons.
Feast Upon Brains:
Zombies hunger for the brains of the living. If a Zombie kills a victim, it may
spend 1 turn feasting upon its brains. At the end of the turn, the Zombie is
fully healed.
Weaknesses:
Takes double damage from Fire and Silver weapons.
Create Spawn:
Any creature slain by a Zombie has a 5% chance of rising as a Zombie in 3d6
days. The only way to prevent this is by consecrating the body with General
Ceremony, Last Rites, or Holy Water, burning it, or raising the victim from the
dead.
Description: Zombies are shambling corpses that act as servants and slaves to dark Priests, Necromancers, more powerful Undead, or other fiends. However, there are plenty of free-roaming Zombies in the world. Zombies are quite stupid and can only obey simple sentences. Their combat tactics consists of swarming a foe and beating it to death so they can eat the brains. Zombies appear as revolting, rotten corpses that have a horrid stench and are surrounded by flies.