Zombie

(Encounter Level: 1 - 3)

Monster Type

Undead

Strength

3d6

Hitpoints

2d8 (average: 9)

Intelligence

1d2

Alignment

None or Malevolent

Wisdom

1d3

Attacks

1/1

Faith

1d4

Parries

0/1

Dexterity

2d6

BatCh

20

Constitution

2d6

Base AC

8

Charisma

1

Movement (Run)

8//

Comeliness

1

Movement (Fly)

-

Sense Presence

 -

Movement (Swim)

-

Lowlight/Infravision

10 // / 0

Movement (Burrow)

-

Detect Motion Vectors

 -

Spirit Points

1d4 (average: 3)

Number per encounter

1 to 8

Empathic Rating

0%

Frequency

Common

Empathic Resistance

25%

Size Class

5

 

Base Saving Throws

 

Save vs. Poison

Na

Save vs. Death Magic

Na

Save vs. System Shock

16

Save vs. Magical Weapon

16

Save vs. Spiritual Power

16

Save vs. Area Effect

16

Save vs. Sleep/Charm

Na

Attacks/Defenses: Punch: 1d4 / Bite: 1d6. May rarely be armed with simple melee weapons. Zombies shun ranged weapons.

Feast Upon Brains: Zombies hunger for the brains of the living. If a Zombie kills a victim, it may spend 1 turn feasting upon its brains. At the end of the turn, the Zombie is fully healed.

Weaknesses: Takes double damage from Fire and Silver weapons.

Create Spawn: Any creature slain by a Zombie has a 5% chance of rising as a Zombie in 3d6 days. The only way to prevent this is by consecrating the body with General Ceremony, Last Rites, or Holy Water, burning it, or raising the victim from the dead.

Description: Zombies are shambling corpses that act as servants and slaves to dark Priests, Necromancers, more powerful Undead, or other fiends. However, there are plenty of free-roaming Zombies in the world. Zombies are quite stupid and can only obey simple sentences. Their combat tactics consists of swarming a foe and beating it to death so they can eat the brains. Zombies appear as revolting, rotten corpses that have a horrid stench and are surrounded by flies.