Integration

Tier: Fifth
Computation: 1 round
Range: 10//
Duration: Instant
Area of Effect: 10'x10'x10' cube
Glass required: No
B-M-S Cost: 2.5

This is one of the most gruesome formulas in the Mathematician's repertoire. The inverse of Derivative, this formula makes a single construct from the items and people contained within the area of effect. If used on inanimate objects, this formula can be quite beneficial. For example, a pile of bricks could be integrated into a shelter, or a collection of large stones could be made into a crude bridge. Used against people, however, and the result is a nightmare beyond understanding. The bodies of those caught within the area of effect are merged into a writhing, insane multilimbed meta-being. Such constructs will actually live if kept fed, and will fight with all the ferocity of a rabid wolf or a blood-frenzied shark. If the Mathematician chooses to integrate the living with the inanimate, it usually results in death for the victim. In the third case, the target must first make a save versus spiritual powers to avoid being targeted by the effect. If this save is failed, then the victim must make a save versus system shock or suffer 8d12 damage from a foreign body being merged with his own. A successful save halves the damage. If a sentient being is merged with a lower life form, he must again save versus system shock or take on the combined properties of both man and beast (shades of The Fly.)

For living targets, a save versus System Shock allows the victim to escape being integrated. For magical or supernatural items, a save versus harmonics (with the usual bonuses dependent upon the degree of enchantment) allows the item(s) from being affected. A Reverse Engineer, Derivative, or Second Derivative spell will undo this power.