
Very rarely, a dolphin will come in contact with a humanoid creature and will form a symbiotic partnership with the humanoid. The dolphins of Gaianar are very intelligent (almost as intelligent as a human), but will almost always avoid man. That is not to say a dolphin fears man, but that the two species generally have nothing in common.
Certain conditions can cause a dolphin to bond with a humanoid. If a dolphin is separated from its pod and is adopted into the care of a humanoid, the dolphin may accept the humanoid as a new pod member. In this symbiotic partnership, the dolphin will protect his partner while traveling at sea in exchange for companionship and aid in hunting. Dolphins of this sort of partnership are almost always outcasts from their own society.
A dolphin can carry his rider across the water at very high speeds, providing that the dolphin is properly equipped with a harness. However, the rider must have at least 4 intensities in Swimming in order to be able to time his own breathing with that of the dolphin's. A dolphin's alignment is usually Benevolent or Heroic.
| Table: Dolphin | |
| Sustainable speed | 20// (swimming) |
| Maximum speed | 40// (swimming) |
| Carrying capacity | 220 lb. |
| Hit Dice/Base AC | 4d8 / AC(6) |
| Intelligence / Willpower | 2d6+1/3d6 |
| Attack Forms | Ramming/Bite |
| Damage | 1d12/4d4 |
| BAtCh | 16 |
| Advantages | Fast aquatic travel. Fights sharks. Sentient. |
| Disadvantages | Cannot be bought -- the dolphin chooses the rider. Limited to aquatic travel. Rider must be very skillful in swimming and fish hunting |