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Table: Critical Success Rolls |
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|
Event |
Critical Score |
|
Ability or proficiency check |
1d20=1 |
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Bend bar |
1d100 <= 5 |
|
Divine Intervention |
1d100 <= 5 |
|
Innate power activation |
1d20=20 |
|
Melee or missile attack or parry |
1d20=20 |
|
Perception check, Willpower check, etc. |
1d20=1 |
|
Resist disease, death magic or empathy |
1d100 <= 5 |
|
Spirit combat attack |
1d100 <= 5 |
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Thief abilities (includes Rangers, etc.) |
1d100 <= 5 |
| * The Game Master may, at his or her option, declare a percentile critical success as 1d100=1% instead of the usual 5% range. | |
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Table: Critical Failure Rolls |
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|
Event |
Critical Score |
|
Ability or proficiency check |
1d20=20 |
|
Bend bar |
1d100 > 95 |
|
Divine Intervention |
1d100 > 95 |
|
Innate power activation |
1d20=1 |
|
Melee or missile attack or parry |
1d20=1 |
|
Perception check, Willpower check, etc. |
1d20=20 |
|
Resist disease, death magic or empathy |
1d100 > 95 |
|
Spirit combat attack |
1d100 > 95 |
|
Thief abilities (includes Rangers, etc.) |
1d100 > 95 |
| * The Game Master may, at his or her option, declare a percentile critical failure as 1d100=100% instead of the usual 96-100% range. | |