The following Dreadful Wounding Table can be used by GM’s to instill a more gruesome and painful sense of realism in the game by randomly determining which organs or appendages get mangled on a Critical Success or under other unpleasant conditions, such as those caused by traps.
| Table: Dreadful Wounding | |
| 1d4 | Type of Dreadful Wounding |
| 1 | Bruised badly - Appendage unusable for 1d4 turns |
| 2 | Broken - Appendage suffers bone fracture |
| 3 | Crippled - treat as #1, but duration lasts 2d4 weeks |
| 4 | Amputated - Limb is just plain blown off. (Hand attacks and bludgeoning weapons treat at #3) |
| Table: Appendage dreadfully wounded | ||
| 1d6 | 1d4 | Body Part |
| 1 | 1 | Skull |
| 2 | Eye | |
| 3 | Nose | |
| 4 | Ear | |
| 2 | 1 | Finger |
| 2 | Hand | |
| 3 | Arm to Elbow | |
| 4 | Arm to Shoulder | |
![]() 3 |
1 | Toe |
| 2 | Foot | |
| 3 | Leg to Knee | |
| 4 | Leg to Hip | |
| 4 | 1 | Rib |
| 2 | Visceral organs | |
| 3 | Back | |
| 4 | Neck | |
| 5 | 1-3 | Butt |
| 4 | Groin (males), Breasts (females) | |
| 6 | 1 | Misc. / Teeth |
| 2 | Misc. / Kidney | |
| 3 | Misc. / Lungs | |
| 4 | Misc. / Heart | |