Generally, limb amputation only occurs as the result of a critical success in combat (example: any sequence in the movie "Excalibur"), the result of law enforcement punishment (a thief's hand getting cut off for stealing), a grievous accident, or from gangrene (disease). Only Protectors, as a character class, have the ability to regenerate missing limbs. Amputated arms and legs, and other parts can also be restored by means of high level spiritual powers such as Limited Regeneration and Full Regeneration, as found in the Priestly spiritual powers. Protectors cannot regenerate severed heads. Constructs also can regenerate lost limbs. Constructs can regenerate lost heads. Alternatively, if a Construct's entire body is destroyed except for the head, it can regenerate the whole body from just a functioning head, but this takes a long, long time!
If medical treatment is given within 1d4+1 rounds after initial amputation, there is also a chance of having the limb reattached. The requirements for, and effectiveness of, limb reattachment is seen on the next table.
| Table: Limb Reattachment Methods | |
| Method | Requirements / Effectiveness |
| Via the “Advanced Medical” proficiency | 1% chance per intensity of Advanced Medical that full limb functionality will be restored; 3% chance per intensity that 50% limb functionality is retained; 5% chance per intensity that 25% limb functionality is retained; beyond this, the procedure fails. (For Barbarian / Shaman healers, each 20% in Treat Wounds equals one intensity in Advanced Medical) |
| Healing Potion | If healing value matches injury hit points, then: 4% chance per intensity for full functionality, 7% chance per intensity for 50% functionality, and 10% chance per intensity for 25% functionality; beyond this, the procedure fails. Scarring will definitely occur. |
| Supernatural Healing | If healing value matches 4x injury hit point value, then full limb functionality is restored. At 3x injury hit point value, the limb reattaches with full functionality, but scarring occurs. Below 3x injury value, the reattachment procedure fails. |
Lost Body Parts: The effects of the loss of limbs, are shown below, but note that the loss of a body part does NOT reduce a character’s maximum hitpoints since hitpoints do not simply represent percentages of a character’s body - they also represent skill, luck, the ability to “roll with the punches” and so on. If body parts directly translated into hitpoints, most characters would quickly be reduced to dog food after a single battle. What would a character be who only has 10 out of 50 hitpoints remaining? Obviously, he can’t be missing 80% of his body!
| Table: Effects of limb loss | |
| Limb | Effect of Loss |
| Arm at elbow or leg at knee. | Limb useless without the aid of a prosthetic. With the aid of a prosthetic, limb functionality is at 25%. -1d4 to Comeliness if missing an arm. |
| Entire arm or leg | Limb useless. Walking is impossible without crutches. -1d6 loss of Comeliness. |
![]() Breast (Non-Fey females only) ‡ |
-1 to overall system Dexterity due to weight imbalance. -1d3 loss of Comeliness. Make Body-Mind-Spirit check or acquire insanity. |
| Eye / Ear † | -6 (or -30%) to all visual / auditory perception checks. If eye is gouged out, -2 to hit in melee, -4 to hit for missile. Comeliness reduced by 1d2 for ear, -1d4 for eye |
| Finger/Toe | -1 to Dexterity in affected arm or leg. |
| Hand / Foot | Can hold shield, but not weapon with missing hand arm; running speed reduced by 50% if a foot is lost. In affected arm/leg, -5 to Dexterity and -3 to strength. -2 to Comeliness if limb is a hand. |
| Nose | New Comeliness is now 1d6, regardless of previous value. -5 or -25% on any roll involving resisting airborne poisons or diseases. Loss of sense of smell. |
| Reproductive Organs † | Loss of reproductive capability. Make Body-Mind-Spirit check at -4 or acquire an insanity. |
| Tongue | Speech inoperative; Powers requiring speech are inoperative; Loss of the sense of taste. |
| † Healing must be intensity 3 to attempt this procedure. ‡ Healing must be intensity 4 to attempt this procedure. | |