Scenario F: Zero Hit Points / Healing Potion Used

Using a healing potion on a character who has zero hit points is much more dangerous than using the same draught on a healthier patient.  The chemical accelerant is simply more taxing on an already overtaxed system.  Thus, the chance of the healing potions triggering a negative systemic reaction is 2% per intensity of the potion.  The risk to Fey characters is 4% per intensity of the potion, and the elixir yields only half the normal points of recovery assuming that the potion is not designed for use by the Fey.

Table: Healing Potion Yields
Intensity Healing Cost   Intensity Healing Cost
1 1d4 1   4 1d12 9
2 1d6 3   5 2d8 15
3 1d8 4.5   6 2d10 20