When a character is at zero hit points, the healer must first attempt to stabilize the character's condition. This takes three rounds (as wounds must be cleaned and sewn up, fluids transfused, etc.) After the required time, the healer must make a Healing check. If successful, then the character stabilizes at one hit point, but remains comatose for an additional 3d4 rounds. Even upon awakening, the character is weak and cannot enter into combat for at least 1d4 days. To prevent infection, the healer must also make a successful Herbalism check (see rules in Scenario C.)