Sometimes it is helpful in role-playing to determine who gets drunk because of a drinking contest, and who is able to hold their liquor. The base statistic for resisting intoxication is, of course, Endurance. The opposing statistic is the intensity of intoxication. As intoxication increases, Endurance decreases. Once Endurance is brought to zero, the character passes out from drunkenness. The intoxication intensity (or Tox(n)) is gained when a character fails an Endurance check. The value increases depending on the strength of the liquor. A character loses one point of Tox for every hour not spent drinking alcohol. [Table]
The loss of Endurance follows the same conventions of spirit combat. In other words, a failed check results in the loss of 1d4 points of Endurance.
In the table below, the "success" column displays how much Tox a character accumulates if the Endurance check is successful, whereas the "fail" column adds the noted Tox value if the check is failed. The cost in copper pieces (CP) or glass pieces (gP), or (in the case of the real rotgut), fragment pieces (fP) is noted.
| Beverage | Description | Cost | Tox (Success) | Tox (fail) |
| Brymstone | A product of Hellion Liquors in West Point. Only Coin Rattling Wraith bests this grain product in potency. The dark, spicy spirit burns the gullet as much as it sears the nostrils. Not for the faint of heart. | 3 CP | 1.75 | 4.5 |
| Brynn's Beer | This is a fairly generic lager, probably the most common ale in West Point. It's neither fine, nor putrid. It's just plain old beer. It has, however, made Clan Brynn fairly wealthy. | 1 gP | 0.5 | 1 |
| Coin Rattling Wraith | A fiery grain spirit that can flatten a man about as quickly as a blow to the head with a rolling pin. Served exclusively in black bottles with red stoppers. Made in Riv'na (West Point). | 5 CP | 2 | 5 |
| Desperado | A better beer than Umber Hulk, though not by much. It is at least darker than ginger ale. It is served in establishments of low repute. Bottled in Brighton's Reach (North Point) by the proprietor of the "One Way Inn, No Way Out". | 3 fP | 0.5 | 0.75 |
| Hunter Claret | A red wine made by a Dommalon faction in South Point, it is dark and sweet (almost too sweet.) | 1 CP | 1 | 2 |
| Karoshi Gold | A fortified rice wine from East Point, it's bad flavor is soon forgotten once the paralysis sets in. | 6fP | 1.5 | 2.75 |
| Karoshi Legend | Like Karoshi Gold, but actually tastes good. | 2 CP | 1.5 | 2.75 |
| Southern Comfort | A favorite of the desert dwellers near Midian, this cactus spirit is strong, bitter, and bold. Made in Midian (South Point), and exported everywhere. | 4 CP | 1.25 | 2.5 |
| Warbler | A Southern white wine, it's dry and not too fruity. | 2 CP | 1 | 2 |
| Zombie Juice | Made from fermented potatoes, and distilled in an array of ancient automobile radiators, this spirit packs almost as much of a punch as Brymstone, but without the throat burning sensation. Bottled by a cadre of mad Mathematicians in Cape North (North Point). | 1 CP | 1.5 | 4 |
Of course, these are just samples. The Game Master is welcome to invent whatever kinds booze he or she wants.