Recovering From Broken Bones

It's certainly possible for a blow to be so severe that recipient of the wound ends up with one or more broken bones.  While a bone is broken, the limb supported by it is rendered nonfunctional.  Thus, a fighter with a broken arm cannot swing a sword with that arm.  For a broken bone to mend properly, the injured character must be under the care of a physician who would have at least Intensity (2) in Healing. In those cases, the physician is assumed to set the bone with a Healing Check in all cases unless a Critical Failure is rolled. Unskilled characters may also attempt to make set a bone by making a Skill Check at -8: this only goes to illustrate that a good doctor is priceless when adventuring in a dangerous world.  The next table states the recuperation period for recovering from broken bones after the bone has been set.

Table: Broken Bone Recovery Periods
Body Area Recovery Time   Body Area Recovery Time
Arm 1d6+3 weeks   Leg 1d6+5 weeks
Back‡ 3d6 weeks   Neck‡ 2d4+1 weeks
Hand or Foot 1d4+3 weeks   Ribs 1d4 weeks
Head† 2d4 weeks   Shoulder 2d6+3 weeks
Hip 4d6 weeks      
† The character must save versus system shock or suffer brain damage; a failed check results in a loss of Wisdom or Intelligence of 1 point.  ‡ The character must save versus system shock or suffer permanent paralysis.

Without proper medical attention, the recovery periods are doubled.  Moreover, unless a Body-Mind-Spirit check at -4 is successfully made, that body part becomes permanently disfigured.  Physical disfigurement causes a permanent loss of 1d4 points in Dexterity in a hand or arm, or a loss of running capability in a leg. 

Healing potions can mend broken bones, but unless it is used in combination with proper medical attention, the chance of disfigurement is enhanced.  When using healing potions without first setting the bone, the injured character must make a Body-Mind-Spirit check at -1 per intensity of the potion.  A failed check indicates that the limb is permanently disfigured.

With supernatural healing, broken bones can be immediately healed so long as the healing benefit is at least three times the amount of the wounding damage.  Thus, if a Wishsinger takes a staff blow to the leg for 10 points of damage that results in a broken leg, the healer can restore the leg immediately if the healing benefit is at least 30 points.  If the healing benefit is not at least 3x original damage, then the bone is still broken and must heal naturally, but it is considered successfully set and thus no permanent disfigurement will result.