Serial Crimes

The insanities described here are unsuitable for Player Characters in the standard good-aligned campaign and thus should not be gained randomly or by choice, though they are useful tools when creating mentally imbalanced and evil opponents.

[ Serial Murderer | Serial Rapist | Serial Thief | Curing ]
 

To be eligible for this insanity, the victim must have an Intelligence score of at least 14.  This insanity is probably one of the most devastating of mental illnesses.  The victim of this insanity feels, from time to time, the growing need to kill.  The killer will often choose a victim, study their daily habits, and then strike at a vulnerable moment.  Serial murderers often kill many times before getting caught, for they are both intelligent and cunning.  Moreover, they wear the mask of sanity well, appearing like an ordinary sane individual. 

Serial murderers often kill only a select type of person.  A serial murderer might kill, for example, only men, or only prostitutes, or only Priests, or only children, or only beggars.  Each victim of a serial murderer fits a similar profile, however.

Upon contracting this mental illness, the killer must make a Panic check every 3d6 days or else have to slay an individual.  If the Panic check is successful, then there is a cumulative -1 modifier for each successful Panic check that follows; eventually the serial murderer must kill.

This type of insanity has all of the same features of the serial murderer, except that the crime involved is rape.  Additionally, the criminal must make a successful Willpower check following the commission of each crime or else be overwhelmed by the desire to murder his victim as well.  It should be noted that rape is not about sex, but about violence, power, and possession.  Counseling cannot cure individuals with this type of insanity. 

Child molesters also fit into this category. Most child molesters are heterosexual men who enjoy seducing and controlling prepubescent children. Neither counseling nor medicine can cure this illness. A large caliber bullet fired through the offenders skull seems to cure this illness quite effectively, however.

This insanity is a higher order version of Kleptomania.  While the kleptomaniac tends to steal small, shiny objects of negligible worth, the serial thief is more of a career criminal.  The serial thief has the same trigger checks as the serial murderer, except that he or she must steal something of great value to satiate the insanity.

 All of these insanities can only be cured through the methods discussed at the beginning of this section, and even then, it is a difficult task.